StanislavPetrovV / DOOM-CloneLinks
DOOM Clone. 3D Engine using Raylib and Binary Space Partitioning
☆23Updated last year
Alternatives and similar repositories for DOOM-Clone
Users that are interested in DOOM-Clone are comparing it to the libraries listed below
Sorting:
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- Mode7 in Python and Pygame☆37Updated 3 years ago
- A code club for raylib library.☆30Updated 3 years ago
- Wolfenstein 3D Game Engine implemented in java using only standard libraries (Java2D, AWT, Swing and Java Sound API), so no external libr…☆15Updated 3 years ago
- ☆58Updated 2 years ago
- icculus.org's port of Ken Silverman's Build Engine☆16Updated 4 years ago
- First experiments to try to render the Doom WAD maps using only standard libraries. Test 004 - https://youtu.be/-6mePgg7gXE☆11Updated 3 years ago
- ☆11Updated last year
- ☆49Updated 3 years ago
- An open source remake of Dangerous Dave, A 1988 DOS game.☆29Updated 3 weeks ago
- Fake OS/window manager made with raylib☆23Updated 4 years ago
- A Python ctypes binding generator for the awesome C library Raylib.☆35Updated 5 months ago
- Humongous Yaga engine reimplementation☆24Updated 3 years ago
- {game project description here}☆20Updated 4 years ago
- Doom-style graphics engine in modern C++☆78Updated last year
- Blitz3D SoLoud Edition☆66Updated last year
- A tile map reader and renderer for raylib☆10Updated 3 years ago
- Oldschool QBasic time☆11Updated 4 years ago
- PTM (Programmable Tile Machine) is a "pseudo-8-bit fantasy computer" that you can program using a built-in programming language called PT…☆16Updated last month
- raylib memory pool and objects pool☆38Updated 2 months ago
- libretro frontend using raylib.☆30Updated 8 months ago
- BlitzMax raylib binding☆16Updated last month
- 3D Raycast FPS Game on the TIC-80☆26Updated 4 years ago
- RCBASIC v3 is a continuation of the RCBASIC language started back in 2014. RCBASIC is a dialect of the BASIC programming language geared …☆33Updated 3 months ago
- A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math☆57Updated 2 months ago
- A simple and easy-to-use raygui icons editor☆56Updated this week
- Source code for SquidGod's Playdate metroidvania tutorial☆17Updated 2 years ago
- Wolfenstein 3D-style raycasting on Arduino☆18Updated last year
- Fixed up DOS version of Lary Myer's ACK-3D engine (1995) and some demo projects.☆20Updated 6 years ago
- Basic raycasting engine in C using SDL2.☆16Updated 5 years ago