SolAZDev / Awesome-GameDevDump
Inspired by awesome lists, my personal findings (plus other's suggestions) for a massive dump
☆11Updated 5 years ago
Related projects: ⓘ
- My personal collection of complete game development series.☆23Updated 7 years ago
- A top down action game made for Ludum Dare #40☆16Updated 6 years ago
- ☆42Updated this week
- ☆31Updated this week
- Effort to convert the RPG Design Patterns into a nice ePUB format☆16Updated 8 years ago
- An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font sup…☆20Updated 7 years ago
- Demo code for a blog post about field-of-view calculation☆21Updated 4 years ago
- Simple physics examples in vanilla Monogame☆2Updated 5 years ago
- ☆42Updated this week
- A noise-based displacement shader that gives you some funky effects.☆15Updated 6 years ago
- ☆19Updated this week
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated last year
- Procedurally generated islands in Unity☆14Updated 9 years ago
- A simple 8Bit Postprocess filter made with round()☆12Updated 6 years ago
- Pixel sprite generator ported to C Sharp☆21Updated 8 years ago
- Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.☆40Updated last year
- A curated list of youtube channels related to gamedevelopment.☆61Updated 5 years ago
- Slideshow for a shader talk at Dev Workshop Conf 2014☆30Updated 9 years ago
- Pattern language for abstract single-player games and puzzles, and Unity player☆10Updated last year
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆44Updated 4 years ago
- ☆14Updated 3 years ago
- 4X turn based strategy☆32Updated last year
- Multiplayer lag compensation system that improves hit detection accuracy for players with high ping time. Written in C# and open sourced …☆31Updated 4 years ago
- Experimental game-engine sandbox using OpenGL and ECS.☆19Updated 3 months ago
- A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, …☆30Updated 4 years ago
- Small Unity project showcasing AI responding to changes in the game world☆14Updated 5 years ago
- An algorithm that generates a level for roguelike games.☆29Updated 9 years ago
- Ludum Dare 49☆23Updated 2 years ago
- Procedurally generated quests and stories for computer games.☆63Updated 6 years ago
- Game story scripting language☆26Updated 8 years ago