dre0dru / AssetManagement
A set of classes to convert Unity Addressables callbacks/coroutine workflow to async/await with UniTask.
☆98Updated last year
Related projects: ⓘ
- Extension to Unity's Addressables for making it easier to distribute large projects and keep mobile download size small.☆142Updated 4 years ago
- CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modificatio…☆137Updated 7 months ago
- Unity Addressables Manager☆135Updated 8 months ago
- This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for…☆93Updated 2 months ago
- Upgrade Text, InputField, Dropdown and TextMesh objects to their TextMesh Pro variants in Unity☆113Updated 6 months ago
- Custom Nav Mesh Avoidance to replace default one in Unity.☆83Updated 2 years ago
- ☆74Updated 6 months ago
- A drop-in dynamic resolution script☆137Updated 2 years ago
- ☆47Updated this week
- Unity plugin to easily manage the application frame rate and rendering interval. Reducing battery power consumption and device heat, espe…☆80Updated 10 months ago
- An animation plugin based on Playables API☆107Updated 5 months ago
- BuildLayout Explorer for Unity 2019.3 and newer allows you to inspect the buildlayout.txt report that is generated by Addressables.☆164Updated 4 months ago
- A simple match-3 game made in Unity demonstrating hybrid architecture (Zenject-based MVC and DOTS ECS)☆47Updated 11 months ago
- UI Toolkit elements and utilities for custom Editor interfaces in Unity.☆86Updated last week
- ☆89Updated 2 years ago
- ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.☆95Updated 5 years ago
- This plugin provides a more Advanced Input Field that has a lot more features and properties than the official Unity InputField.☆87Updated 2 years ago
- StateMachine for UniTask. StateMachine Editor Included.☆95Updated last year
- A better replacement for UnityEvents☆125Updated last year
- A Unity Editor tool that automatically optimizes selected UI game objects (including Prefabs) to save you time.☆134Updated last year
- UnityEngine.CullingGroup API for everyone.☆138Updated 2 years ago
- A repository of all the code to follow he DOTS training series by WAYN Games☆57Updated 5 months ago
- It is a manager of scene transitions using Unity's uGUI.☆68Updated last year
- Finds all missing references in your project. Reads contents of assets to detect whether GUIDs they contain exist within the project.☆80Updated last year
- Tween library for Unity ECS/DOTS.☆37Updated last year
- Custom primitive colliders for Unity.☆126Updated 6 years ago
- Provides summary of all textures and atlases in Unity project☆51Updated last year
- (Unity) Editor dropdown for SerializeReference Attribute with Copy/Paste☆89Updated 5 months ago
- Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective eno…☆144Updated last year
- A dissolve effect for uGUI, without material instancing. Please star and watch this project :)☆80Updated 5 years ago