SindreOpsahl / edgeLord.py
A Maya Python script for aligning vertex normals to an edge loop, for use with edge wear decals.
☆9Updated 9 years ago
Related projects ⓘ
Alternatives and complementary repositories for edgeLord.py
- Maya tools for working with UDK☆26Updated 6 years ago
- Advanced vertex colouring plugin for Autodesk Maya.☆41Updated 5 years ago
- A Convex Hull plug-in for Maya based on StanHull☆40Updated 8 months ago
- Unreal Engine 4 like physically based shader for Modo 801.☆13Updated 9 years ago
- ☆54Updated 2 years ago
- May9 Next official repository☆54Updated 2 years ago
- Open Modular Rigging System for Maya☆15Updated 9 years ago
- Houdini Gaia Toolkit☆22Updated 6 years ago
- Exhaustive modeling toolset for Autodesk Maya☆23Updated 6 years ago
- xNormalBatchBaker is a Maya tool that allows 3d artists to smooth its workflow when baking maps using xNormal☆15Updated 9 months ago
- Code for programmatically working with Maya shaderfx nodes☆25Updated 8 years ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 5 months ago
- Maya script to help riggers fix joints with a click of a button and make the animator's job down the pipeline easier.☆28Updated 8 years ago
- Python 3 wrapper for Substance Batchtools by Allegorithmic.☆18Updated 7 years ago
- Read all buttons in Maya's native menu and make them searchable and executable.☆35Updated 4 years ago
- A Simple Python Script Editor☆15Updated 6 years ago
- 3DS Max .Net Plugin to check meshes for numerous errors☆12Updated 9 years ago
- Modo 10's Unreal editor plugin (for loading PBR materials / textures)☆19Updated 7 years ago
- SkinWrangler - A skinning tool for Autodesk Maya☆92Updated 2 years ago
- Some tools and scripts that extend the functionality of UE4☆39Updated 7 years ago
- A smooth and relax deformer for maya☆57Updated 2 months ago
- Rigging and Animation toolset for Autodesk Maya☆28Updated 13 years ago
- Anysotropy Matrix SOP node (multithreaded). SideFX® Houdini® Plugin☆16Updated 6 years ago
- Obq_Shaders for Arnold☆53Updated 5 years ago
- Houdini's FBX integration.☆49Updated 3 months ago
- Rigging and animation tools for Maya☆51Updated last year
- The universal scripting wrapper for Maya, Houdini and Unreal Engine.☆66Updated last year
- A WIP Implementation of a Physically Plausible (PBR/PBS) HLSL Shader for the Maya Viewport 2.0☆32Updated 2 years ago
- a houdini interface game engine☆26Updated 7 years ago