Seekiii / godot4-procedurally-generated-terrain
Godot 4.2 Procedurally Generated Terrain (Chunk System) 3D Desert is a project showcasing dynamic, real-time terrain generation in a vast desert environment. The chunk-based system ensures optimized performance, allowing for expansive landscapes without sacrificing frame rate.
☆18Updated last year
Alternatives and similar repositories for godot4-procedurally-generated-terrain
Users that are interested in godot4-procedurally-generated-terrain are comparing it to the libraries listed below
Sorting:
- This is a basic implementation of a third person controller in Godot 4.0 with basic state machine.☆14Updated 2 years ago
- An updated vertex animation demo for Godot 4.3☆20Updated 3 months ago
- A powerful and flexible third-person controller for Godot, offering advanced movement, multiplayer support, dynamic animations, and easy …☆15Updated 4 months ago
- ☆21Updated 2 years ago
- An FPS multiplayer template for Godot so you don't have to start from scratch☆40Updated last month
- A dynamic catenary shader for Godot engine (hanging chains, ropes etc.)☆16Updated last year
- An advanced FPS Controller Template made in Godot 4.3☆46Updated last month
- Vehicle simulation in Godot Engine☆12Updated last year
- release for m terrain plugin☆28Updated 8 months ago
- Project files☆12Updated 11 months ago
- A port of the UnionBytes realistic water shader to Godot 4☆14Updated 2 years ago
- 🌏: Godot Dungeon free resources (terrain & roguelike generation)☆24Updated 4 months ago
- Contains shaders for performing terrain shading in Godot, as well as Blender project.☆26Updated 6 months ago
- Slice meshes in Godot with this extension!☆18Updated last year
- Grass scatterer, grass colorer, terrain builder, terrain texturer, and terrain colorer. Based in textures and brushes☆41Updated last month
- A character controller for Godot 4 with run, jump, climb, glide, optional stamina, and interactables.☆22Updated 2 years ago
- ☆29Updated last year
- MadTalk - A Feature-Rich Dialog System for Godot☆35Updated this week
- semi-procedural-animation☆24Updated 2 years ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆36Updated 10 months ago
- Procedural mesh fragmentation algorithm for Godot 4.2☆23Updated 4 months ago
- A 3D platformer demo for beginners made in godot 4.☆16Updated 11 months ago
- Yet Another MultiMesh Scatter for Godot☆35Updated last month
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆55Updated 3 years ago
- Dynamic Physical 3D Rope in Godot that interacts with Rigidbody3D☆29Updated last year
- Procedural walk animation system for humanoid in Godot Engine.☆28Updated 3 years ago
- Fast Subdivision in Godot with opensubdiv☆53Updated 3 weeks ago
- A add-on which can quickly be added to your 3D project to have a spring based grappling hook system similar to Unity☆20Updated 7 months ago
- An editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement…☆65Updated 8 months ago
- This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mec…☆34Updated 2 months ago