Seekiii / godot4-procedurally-generated-terrainLinks
Godot 4.2 Procedurally Generated Terrain (Chunk System) 3D Desert is a project showcasing dynamic, real-time terrain generation in a vast desert environment. The chunk-based system ensures optimized performance, allowing for expansive landscapes without sacrificing frame rate.
☆23Updated last year
Alternatives and similar repositories for godot4-procedurally-generated-terrain
Users that are interested in godot4-procedurally-generated-terrain are comparing it to the libraries listed below
Sorting:
- An updated vertex animation demo for Godot 4.3☆22Updated 9 months ago
- semi-procedural-animation☆26Updated 3 years ago
- ☆29Updated 2 years ago
- Inventory editor plugin for Godot Engine 4.+☆28Updated 2 years ago
- 3D Controls plugin, including 3º person, 1° person, top-down, and side-scrolling.☆27Updated this week
- A character controller for Godot 4 with run, jump, climb, glide, optional stamina, and interactables.☆25Updated 2 years ago
- Grass scatterer, grass colorer, terrain builder, terrain texturer, and terrain colorer. Based in textures and brushes☆66Updated 2 months ago
- Yet Another MultiMesh Scatter for Godot☆43Updated 8 months ago
- release for m terrain plugin☆36Updated 4 months ago
- Godot addon for interactive energy shields.☆31Updated 2 weeks ago
- A port of the UnionBytes realistic water shader to Godot 4☆14Updated 2 years ago
- A basic demonstration of procedural smooth terrain generation in Godot 4 in 100 lines.☆28Updated last year
- This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mec…☆45Updated 4 months ago
- Vehicle simulation in Godot Engine☆14Updated last year
- A add-on which can quickly be added to your 3D project to have a spring based grappling hook system similar to Unity☆28Updated last year
- Flight navigation in free space for Godot4☆47Updated last month
- Contains shaders for performing terrain shading in Godot, as well as Blender project.☆29Updated 2 weeks ago
- A simple utility for showing/hiding buildings based on collision.☆15Updated last year
- Here is Millu's Advanced Vehicle System for Godot 4+☆58Updated last week
- ☆51Updated 9 months ago
- Sample setup for 3D based UI in Godot☆16Updated 3 years ago
- a asset browser for local assets☆21Updated this week
- Godot 4 plugin for open world streaming.☆21Updated 11 months ago
- Plugin for Godot 4 to visualize a path☆15Updated 2 years ago
- A custom-made physics based drivable vehicle prototype made in Godot.☆34Updated 2 years ago
- Dynamic Physical 3D Rope in Godot that interacts with Rigidbody3D☆33Updated 3 weeks ago
- A minimalist node-oriented event system that fits perfectly with the Godot philosophy.☆13Updated last year
- Experimenting with volumetric fog and lighting, my favorite post processing effect, in Godot 4.0.☆27Updated last year
- A implementation of rope physics using Path3Ds to generate geometry and PinJoints to approximate rope physics.☆18Updated 9 months ago
- A flexible and quick to use progress bar shader for Godot 4.x☆32Updated 2 months ago