Code generator of SakuraEngine, aiming to light-weight code generator for reflection and exporter for P-Invokes/Lua/etc.
☆50Apr 28, 2020Updated 5 years ago
Alternatives and similar repositories for SakuraAutoCoder
Users that are interested in SakuraAutoCoder are comparing it to the libraries listed below
Sorting:
- ☆12Nov 22, 2018Updated 7 years ago
- 用于将MSIL编译到C++/MicroCode的AOT编译器。☆22Feb 27, 2021Updated 5 years ago
- Unity 官方Roruelike2d例子,用Entitas重新架构☆13Oct 1, 2016Updated 9 years ago
- The Legend of Zelda: Breath of the Wild - Class Library☆12May 3, 2017Updated 8 years ago
- Unity 屏幕录制生成GIF☆11Jul 16, 2020Updated 5 years ago
- il2cppdumper崩坏3的3.3版本专用版,添加解密崩坏3 3.3版本so的功能,加密方式很简单,懒得自己解析so了☆11Aug 18, 2019Updated 6 years ago
- Blur effect that supports clipping☆12Jan 29, 2019Updated 7 years ago
- ☆15Nov 9, 2019Updated 6 years ago
- ☆27May 19, 2023Updated 2 years ago
- Ubpa Design Pattern☆28Apr 6, 2022Updated 3 years ago
- ☆14Jul 2, 2020Updated 5 years ago
- Cross-Platform Game Engine☆159Apr 22, 2021Updated 4 years ago
- Ubpa Lua++ (Lua & C++)☆34Nov 23, 2020Updated 5 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- ☆15May 5, 2018Updated 7 years ago
- Simply setup cache for Unity generated Xcode project to speed up build times.☆39Sep 13, 2018Updated 7 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Jun 29, 2015Updated 10 years ago
- ClothShader/Stocking☆17Feb 8, 2020Updated 6 years ago
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆20Apr 22, 2013Updated 12 years ago
- Bind lua/js etc to c++☆38Jul 7, 2022Updated 3 years ago
- Python bindings for OpenSceneGraph 3D graphics API, created using Boost.Python and Py++☆19Dec 16, 2015Updated 10 years ago
- 小白加速器官网最新网址www.xbjsq30.com☆12May 17, 2019Updated 6 years ago
- MineCraft 3D打印机,其实主要还是体素化算法(Voxelizer)☆18Jan 18, 2017Updated 9 years ago
- Universe Language☆27Dec 8, 2022Updated 3 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Dec 12, 2023Updated 2 years ago
- 用于将excel中的配置导出到lua文件中的脚本☆18Aug 13, 2018Updated 7 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 7 years ago
- parse lua code to a c# object, or generate lua code by a c# object☆22Aug 12, 2024Updated last year
- osgEarth SDK☆77Mar 29, 2018Updated 7 years ago
- ☆21Dec 14, 2015Updated 10 years ago
- Dynamic load/unload plugin on Editor sample.☆27May 2, 2017Updated 8 years ago
- Unity中Tolua、SLua、XLua与ILRuntime效率对比☆20May 26, 2017Updated 8 years ago
- 反编译的TrueSync代码☆26May 10, 2019Updated 6 years ago
- 一个最初版本花10分钟写出来的,供自己使用的Unity下的股票风控比率计算工具。☆26Aug 10, 2018Updated 7 years ago
- ☆26Jul 11, 2019Updated 6 years ago
- 一种手游可用的 高性能简化水面反射☆28Jan 11, 2020Updated 6 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- Ubpa Dynamic Reflection☆382Mar 5, 2022Updated 3 years ago
- ☆30Jan 15, 2020Updated 6 years ago