SCRN-VRC / Language-Translation-with-Fragment-ShadersLinks
EN to JP and JP to EN with transformer models
☆96Updated 3 years ago
Alternatives and similar repositories for Language-Translation-with-Fragment-Shaders
Users that are interested in Language-Translation-with-Fragment-Shaders are comparing it to the libraries listed below
Sorting:
- A modern object detector inside fragment shaders☆62Updated 4 years ago
- Documenting obscure technical shader knowledge (mostly VRChat specific)☆222Updated 3 months ago
- ☆43Updated 6 months ago
- ☆25Updated 3 years ago
- SVM using HOG descriptors implemented in fragment shaders☆55Updated 4 years ago
- Lighting library for toon shaders☆59Updated 3 years ago
- World of Warcraft inspired Volumetrics that hold up well in VR with small cost to performance. (You have to not be dumb when placing it t…☆89Updated 5 years ago
- Small demo project showing how to compact sparse textures on GPUs efficiently in unity.☆50Updated 3 years ago
- A trainable convolutional neural network inside a fragment shader☆117Updated 4 years ago
- This repo has 3 projects: 🟡 Blendshape Viewer lets you visually browse blendshapes. 🔵 Animation Viewer lets you preview animations in t…☆91Updated last year
- Official VRC shader dev entrance exam. (Not really though)☆27Updated 3 years ago
- CNLohr's repo for his Unity assets and other shader notes.☆187Updated 2 months ago
- Collection of Unity shaders, scripts and prefabs oriented for usage in VRChat☆52Updated 2 years ago
- A Unity script which transforms the histogram of textures to be gaussian for the purpose of variance-preserving blending as described by …☆31Updated 3 years ago
- Reflex Shader 2☆41Updated 4 years ago
- Unity extension tools created by momoma☆43Updated 3 months ago
- A physically accurate screen shader, that displays the screen as subpixels.☆34Updated 2 years ago
- ☆28Updated 3 years ago
- Making SDFs cast shadows and write depth in Unity☆23Updated 2 years ago
- A collection of Unity shaders and scripts for VRChat.☆69Updated 3 years ago
- GeneLit is an alternative to standard shader for Unity built-in pipeline.☆46Updated last week
- ☆28Updated 2 years ago
- Audio detection with visemes in a fragment shader☆31Updated 4 years ago
- Using Grab Passes for VRChat☆54Updated 6 years ago
- Voxel Tracing Shader for VRChat☆13Updated 2 years ago
- Quickly Place reflection probes in the middle of the room☆16Updated 3 months ago
- Clustered lighting for the Unity Built-In Pipeline in VRChat.☆49Updated 3 months ago
- ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standar…☆33Updated last year
- ☆21Updated 2 years ago
- An example NeosVR library☆28Updated 4 years ago