UtMan88 / Godot3DFlightControls
A template for creating Flight Controls in a 3D scene for Godot!
☆11Updated last year
Related projects ⓘ
Alternatives and complementary repositories for Godot3DFlightControls
- A Counter Strike style customizable crosshair for Godot 4.2☆13Updated 2 months ago
- Create a grid of Lightmap Probes, and cut unwanted ones☆16Updated last week
- An easy helper class to view any scene on a panel in 3d (godot 4.1+)☆16Updated 7 months ago
- ☆20Updated last year
- Scene Manager Plugin for Godot.☆25Updated 2 months ago
- ☆33Updated 7 months ago
- Godot Engine plugin to allow Editor File System to dock at the bottom panel.☆41Updated 4 months ago
- A plugin for Godot to create compute shaders☆17Updated 7 months ago
- My game (WIP)☆15Updated last month
- Automatically assign and create materials☆23Updated 6 months ago
- A Godot 4 addon for stylish shell fur☆11Updated last year
- Godot 4 User Input Form Addon☆17Updated 5 months ago
- A simple plugin refresher for 4.x, which keeps the current main screen open.☆16Updated 3 months ago
- A simple plugin for the Godot Game Engine that allows you to create a custom splash screen for your game.☆38Updated 2 months ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆28Updated 3 months ago
- A variation of Godot 4 Camera3D node with shake animations to imitate filming while in motion☆29Updated 10 months ago
- Godot Template for FPS Horror Games☆14Updated last month
- A 3D shader meant for adding parallax to a single surface. Contains an example, and documented code.☆21Updated 9 months ago
- A modular settings menu for Godot 4.☆15Updated 2 months ago
- ⚡High level Networking Plugin for Godot. Provides a more robust room system for on the same server instance.☆16Updated last month
- A very simple Godot Engine Plugin to get realistic lights on your 3D Scene☆30Updated 9 months ago
- A library providing functions to help calculate and work with 3D projectile trajectories in the Godot game engine.☆32Updated 2 years ago
- ☆19Updated 3 weeks ago
- WIP project for editing automatically chunked scenes from one giant parent scene☆31Updated last year
- An event-driven behavior tree implementation for Godot Engine☆21Updated last year
- This is a simple, yet customizable tool that makes it very easy to implement a grappling hook in your 3D FPS game.☆24Updated 4 months ago
- 2D-fluid simulation gdextension for Godot 4.x☆28Updated last year
- Procedural mesh fragmentation algorithm for Godot 4.2☆13Updated 2 months ago
- ☆18Updated 9 months ago