Thin C++11 SDL 2 wrapper with other nice things.
☆17Oct 3, 2017Updated 8 years ago
Alternatives and similar repositories for gum
Users that are interested in gum are comparing it to the libraries listed below
Sorting:
- Header only debug module for c++11☆38Feb 6, 2015Updated 11 years ago
- C++ toolbox for modern OpenGL☆13Feb 3, 2015Updated 11 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆21Feb 28, 2014Updated 12 years ago
- RemoteCall C++ framework for IPC☆22Jul 21, 2025Updated 7 months ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Native C++ Library☆49May 23, 2015Updated 10 years ago
- A tiny Lua based pixel/chiptune engine☆12Nov 22, 2017Updated 8 years ago
- [Inactive] Public domain implementations of core RFC specifications for C++14.☆13Mar 9, 2015Updated 10 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- Allows creating drivable tracks in the UE4 editor☆14Jul 7, 2017Updated 8 years ago
- A generalized library and application to handle crashes in Linux applications☆14Nov 28, 2015Updated 10 years ago
- A textbox library for LÖVE☆13Oct 4, 2015Updated 10 years ago
- Quick and simple stacktraces for C++☆12Oct 10, 2015Updated 10 years ago
- Pack unit 3D vectors (such as normal vectors) into integer type☆17May 21, 2016Updated 9 years ago
- proteaAudio is a free cross-platform 2D audio library for C++ and Lua. This repo contains enhancements for Linux.☆13May 27, 2012Updated 13 years ago
- A quadtree implementation in C99☆23Nov 20, 2014Updated 11 years ago
- RGFW platform backend for Dear ImGUI☆15Nov 18, 2025Updated 3 months ago
- Header file only filesystem library similar to boost::filesystem, but more light-weight. Supports both Windows and POSIX filesystem APIs…☆11Feb 17, 2010Updated 16 years ago
- BON - Binary Object Notation☆20Oct 26, 2017Updated 8 years ago
- Included in this repo are basic C++ objects for reading the state of keyboard, mouse, joystick, and multi-touch input devices under Linux…☆12Mar 30, 2016Updated 9 years ago
- Core OpenGL samples and tests written in C++11.☆14Oct 7, 2025Updated 4 months ago
- A group of low poly meshes built in 3DSMax for UE4. Files are in FBX format.☆13Feb 4, 2016Updated 10 years ago
- ☆17Jul 7, 2019Updated 6 years ago
- A generic single header garbage collector that mixes reference counting and a mark & sweep algorithm☆18Oct 2, 2017Updated 8 years ago
- My personal pet game engine in C++.☆32Feb 20, 2023Updated 3 years ago
- C++ 11/14 type safe light event system☆14Jan 29, 2015Updated 11 years ago
- Initial work on an glfw3/nanovg based scene editor.☆15Oct 6, 2015Updated 10 years ago
- Static model binary format☆20Oct 5, 2016Updated 9 years ago
- Orientation independent bézier smoothing of voxel grids☆17Dec 28, 2014Updated 11 years ago
- Generate a triangle mesh from a parametric equation.☆41Mar 22, 2016Updated 9 years ago
- collection of opengl effects (WIP)☆12Sep 15, 2016Updated 9 years ago
- OpenGL / XML + Lua Game GUI library.☆19Dec 5, 2018Updated 7 years ago
- Small project using ModernGL for terrain rendering☆22Apr 8, 2018Updated 7 years ago
- Just GL it! Single header for GL prototypes☆34Mar 10, 2016Updated 9 years ago
- A reference implementation of the SAC (Simple Audio Compression) codec.☆18Aug 31, 2023Updated 2 years ago
- A tiny, experimental ECS framework.☆14Apr 28, 2019Updated 6 years ago
- A list of a list of actually decent, actually used AND appreciated in the industry C++ libraries☆36Jun 4, 2016Updated 9 years ago
- unique_resource, The General RAII Wrapper for Exclusive Ownership Resource Management.☆49Aug 9, 2024Updated last year
- A c++ library for paths defined by points within the 2d space☆46Jan 9, 2016Updated 10 years ago