RaphaelTetreault / ManifoldProject
The project supports making stages for the GameCube game F-Zero GX (all regions) and Triforce arcade game F-Zero AX.
☆11Updated last year
Related projects: ⓘ
- Disassembly of Mario vs. Donkey Kong☆19Updated 2 months ago
- A decompilation of the Nintendo Switch version of Captain Toad: Treasure Tracker [v1.3.0].☆17Updated 2 years ago
- Collection of legacy/experimental tools☆21Updated 2 years ago
- SM64 decompilation editor☆9Updated 5 years ago
- Disassembly of the main .dol-file of Super Mario Sunshine☆20Updated 6 years ago
- Graphical viewer/editor for Wii 2D screen layouts (brlyt/brlan files) written in C++ using Qt☆14Updated 10 years ago
- ☆22Updated this week
- A WIP 3D Land stage editor.☆13Updated last month
- Super Mario 64 save editor in JS. Includes complete documentation of the EEPROM format.☆13Updated 2 months ago
- Convert Super Mario 64 GameShark codes to SM64 PC port patches☆19Updated last year
- A tool that lets you listen to and edit the music within a SDAT file.☆20Updated 5 years ago
- A disassembly of Mario and Luigi: Superstar Saga☆9Updated 6 years ago
- Mod Loader for Sonic CD Steam.☆8Updated 2 years ago
- A disassembly of Sonic Riders.☆19Updated 2 years ago
- A Fast3DEX to Fast3DEX2 microcode converter; this is only for use in Banjo-Kazooie model files to Banjo-Tooie model files so far.☆12Updated 5 years ago
- A decompilation of the 5-23-2001 version of the Dolphin SDK Libraries.☆15Updated 4 months ago
- pret-style disassembly of Mario Kart Wii. WIP☆20Updated 5 years ago
- Decompilation of Mario & Luigi Superstar Saga☆19Updated 2 months ago
- Super Mario 3D World + Bowser's Fury 1.1 Decompilation☆24Updated last year
- Some tools for Nitro Sound Data (SDAT).☆17Updated 5 years ago
- A cross-platform port of Sonic Advance☆16Updated last year
- Toolkit and resources for SM64DS for some custom objects.☆10Updated 10 months ago
- Disassembly of Sonic Advance 2☆11Updated 3 years ago
- Source for Mario Kart Wii gecko codes I made☆8Updated 3 years ago
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆20Updated 9 months ago
- A decompilation effort for Super Mario 3D World + Bowser's Fury☆14Updated this week
- A tool for exporting/importing bch file.☆9Updated 5 years ago
- A Map Editor for Super Mario Galaxy☆11Updated last week
- Hacking tools and notes for Yoshi's Story☆13Updated 5 years ago
- A Save file Editor for Sonic CD (2011)☆9Updated 5 years ago
- A C port of Pokemon Crystal☆23Updated 2 years ago