RGB-Schemes / Unity-Modern-XR-Sample
An example of how to setup a virtual reality project using Unity's modern XR systems! A full tutorial on how this was made can be found at our website!
☆13Updated 5 years ago
Alternatives and similar repositories for Unity-Modern-XR-Sample:
Users that are interested in Unity-Modern-XR-Sample are comparing it to the libraries listed below
- Example repo showing online functionality leveraging Normcore☆54Updated 4 years ago
- XR Face Expressions provides examples of how to detect face expressions in AR Foundation and ARKit.☆17Updated 5 years ago
- Demo Project using glTFast☆26Updated last year
- A Unity plugin for easily binding fundamental properties of a class to the Normal's Normcore networking module.☆32Updated 4 years ago
- ☆27Updated 5 years ago
- [VR] Attempt to create visualization of analytics data in VR using Unity☆14Updated 7 years ago
- A Unity demo app that illustrates full opacity for hands with background elimination.☆19Updated 8 years ago
- Unity Project that demonstrates use of Draco mesh decoding☆29Updated last year
- Code for the workshop about developing shaders in Unity: "Unicorns & Shaders; their magic revealed"☆11Updated 5 years ago
- A simple notification system to display plain text in VR for Unity engine☆17Updated 6 years ago
- Burnt-In Binary Time Code for synchronizing video frames and per-frame metadata☆23Updated 3 years ago
- Facial Motion Capture Article and Sample Project☆11Updated 5 years ago
- Get a flat look for your models with one click, without touching your mesh!☆19Updated 7 years ago
- Unity 2019.3.0 Beta Experiments With AR Foundation☆16Updated 5 years ago
- ☆34Updated 6 years ago
- Runtime GLTF Loader for Unity3D☆12Updated 3 weeks ago
- ☆15Updated 7 years ago
- Magic Leap Examples with Hand Tracking, URP, and Visual Effect Graph☆13Updated 5 years ago
- Conways Game of Life but each frame is stacked on top of the previous one. Made in Unity