RFS-Makers / RetroFPSStudioLinks
The public repo of Retro FPS Studio (RFS), for educational reading and not for reuse. See license.
☆23Updated 4 years ago
Alternatives and similar repositories for RetroFPSStudio
Users that are interested in RetroFPSStudio are comparing it to the libraries listed below
Sorting:
- Fake OS/window manager made with raylib☆23Updated 4 years ago
- a minimal scripting language☆56Updated 3 years ago
- Mirror of https://dev.v4.games/v4games/eco2d☆30Updated last year
- Minimal C11 game libraries☆53Updated 2 years ago
- 💎 Framework to build Game Engines, v3.☆32Updated last week
- ⚒️✨ My personal C games framework. 2D graphics, sound, inputs, states, ECS, and misc utils for data, files, math, memory, strings, time, …☆82Updated last year
- An immediate mode font rendering system in C.☆34Updated 6 months ago
- A experimental particle editor☆20Updated 4 years ago
- A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.☆32Updated 2 years ago
- An AIE Holiday Coding Challenge. A Bullet-Hell game that implements flocking in C/C++ using the Raylib framework.☆14Updated 6 years ago
- A C99 library for Computer Graphics Maths - Maths for 2D and 3D graphics applications☆16Updated 4 years ago
- Single-file public domain scripting language for c☆29Updated 4 years ago
- PiXL - a tiny Lua pixel / chiptune game engine☆24Updated 7 years ago
- raylib memory pool and objects pool☆39Updated 3 months ago
- Simple fantasy computer architecture☆41Updated 2 years ago
- A simple rayfork project template with sokol-app and CMake☆13Updated 4 years ago
- Ryan's experimental SDL fork. YOU PROBABLY WANT libsdl-org/SDL NOT THIS.☆28Updated this week
- The ultimate open-source 2D and 3D software rendered graphics library.☆18Updated 2 years ago
- A straightforward and easy to use 3D software renderer for real-time retro graphics.☆62Updated 7 years ago
- A simple particle system library made with and for raylib. Works as header only library.☆45Updated last year
- The suckless FPS game☆51Updated last year
- MASTERS of DATA, a course about videogames data processing and optimization☆49Updated 5 years ago
- Simple 2D physics simulation for use in video games.☆26Updated 5 years ago
- Doom (shareware) ported to the Sokol headers.☆64Updated 2 months ago
- minimal single-file GLUT implementation without unnecessary dependencies☆68Updated last month
- Repository for the blog post series "Rendering like it's 1996"☆138Updated 2 years ago
- Cage (Ain't a Game Engine) - write 2D games using plain C☆41Updated 5 years ago
- Comanche's Voxel Space rendering algorithm written in C using SDL.☆17Updated 2 years ago
- VGA software renderer (mode 13h / mode X) written in C and x86 asm☆24Updated last year
- 2D game engine for retro games, built entirely from single-file header libraries.☆151Updated 3 years ago