ProfElements / rosalina
A way for Rust to be used on the Nintendo Wii
☆13Updated 10 months ago
Related projects ⓘ
Alternatives and complementary repositories for rosalina
- A Rust rewrite of libogc☆26Updated 10 months ago
- Picori (ピッコル) is a library for decompilation, modding, and rom-hacking with focus on GameCube and Wii games.☆12Updated last year
- Rust on Nintendo Wii - A safe, idiomatic Rust wrapper for devkitPro's libogc☆54Updated this week
- Research emulator for the ARM9 core in the Nintendo Wii☆21Updated 2 years ago
- PThread implementation for Nintendo 3DS Horizon OS targets. Keep in mind that Horizon OS uses a cooperative, and not preemptive, threadin…☆13Updated 5 months ago
- Cargo command to work with Nintendo 3DS project binaries.☆59Updated 2 months ago
- ☆29Updated 2 years ago
- Decompilation of the RVL SDK☆21Updated last year
- dl API implementation for the 3DS☆9Updated this week
- A Rust library for working with Namco's nutexb texture files☆14Updated 8 months ago
- Paper Mario music editor (Nintendo 64)☆41Updated 2 months ago
- A package repository for 3DS applications, libraries, and tools☆32Updated 3 weeks ago
- GC/Wii PowerPC disassembly & decompilation tools. Unlikely to see any updates outside of bug fixes, check out encounter/decomp-toolkit in…☆27Updated 7 months ago
- A Rust library for modding Nintendo Switch games using Skyline☆55Updated 3 weeks ago
- A The Legend of Zelda: The Wind Waker Rom Hack that adds a Debug Menu☆33Updated 4 years ago
- One copy of Electron to rule them all.☆16Updated last year
- An open source monolithic kernel for Playstation Vita's Toshiba MeP security processor☆18Updated last month
- Kernelhax (LazyPixie) ropchain for cecdhax☆11Updated 5 years ago
- trans flag on the Wii (and maybe GameCube) in 512 bytes☆17Updated 11 months ago
- 🗃 Flipnote Studios .ppm Animation Format Decoder & Utility☆14Updated last week
- This is deprecated, we use a much slimmer version by now:☆10Updated 4 years ago
- This project aims to a 1:1 decompilation of the Wii Menu (4.3). Brought to you by a fan.☆38Updated 3 weeks ago
- A source-level GameCube & Wii compatibility layer☆60Updated 10 months ago
- Some WIP GameCube toolchain in Rust☆12Updated 3 years ago
- Nintendo Switch Network mitm sysmodule☆17Updated 2 weeks ago
- Pro Nouns Keygenderator☆16Updated 2 years ago
- Rust on PSP. Panic and allocation support. Access PSP system libraries.☆18Updated 4 months ago
- very work-in-progress low-level Wii emulator using Unicorn engine☆26Updated last year
- [WIP] Gamecube emulator in the Rust programming language.☆39Updated last year