[WIP] Gamecube emulator in the Rust programming language.
☆44Aug 28, 2026Updated last month
Alternatives and similar repositories for rustcube
Users that are interested in rustcube are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Resources on the Nintendo GameCube's Hardware☆27Jun 28, 2021Updated 5 years ago
- Wii emulator written in C☆16Jun 2, 2025Updated last year
- A way for Rust to be used on the Nintendo Wii☆13Jan 3, 2024Updated 2 years ago
- an experimental hopefully low-level Wii emulator☆15Jul 19, 2025Updated last year
- Experimental N64 emulator written in Zig. Work in progress.☆17Feb 10, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- PSX emulator powered with Vulkan and Rust☆15Mar 10, 2025Updated last year
- A project to decompile and recompile gamecube games☆67Aug 23, 2023Updated 3 years ago
- Some WIP GameCube toolchain in Rust☆13Jun 15, 2021Updated 5 years ago
- A repository of bugs that people have encountered while developing emulators.☆18Jun 28, 2025Updated last year
- Scripts for decoding data files from Super Mario Sunshine, Zelda: Wind Waker, and more☆21May 12, 2024Updated 2 years ago
- N64 emulator in Rust☆20Nov 8, 2024Updated last year
- helloworld powerpc-app on qemu-e500☆14Oct 21, 2015Updated 10 years ago
- mini-based Wii homebrew example code☆15Apr 9, 2026Updated 6 months ago
- Library to parse, extract and modify WAD contents☆17Jan 14, 2022Updated 4 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- A library for encoding and decoding audio in Nintendo's GameCube DSP-ADPCM format☆22Nov 29, 2023Updated 2 years ago
- A set of tools surrounding Gekko/Dolphin Metrowerks symbol map (*.map) and executable (*.dol) files☆20Dec 15, 2021Updated 4 years ago
- Instruction tester for ARM emulators☆16Jul 6, 2017Updated 9 years ago
- Exploring NDS 3D interpolation☆19Jun 3, 2021Updated 5 years ago
- A SLEIGH processor spec for Ghidra for the GameCube DSP☆21Apr 27, 2025Updated last year
- A region free, UI-less, disc booter homebrew for Wii/vWii with cheat code support!☆17Aug 2, 2026Updated 2 months ago
- A sequence of line traces bouncing off of surfaces.☆14Jun 19, 2025Updated last year
- Experimental Nix implementation of Android `soong` modules☆10Oct 11, 2023Updated 2 years ago
- Open source Nintendo DS ARM7 and ARM9 boot ROMs and firmware replacement.☆31Jun 24, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A Nix-style immutable data management library in Python☆14Mar 14, 2024Updated 2 years ago
- Laser Security System created using blueprints in Unreal Engine. Use FXAA (or any AA model other than Temporal AA) for best results.☆15Jan 28, 2020Updated 6 years ago
- A reimplementation of the RunTime Link Editor (RTLD) of the Nintendo Switch.☆43Jan 15, 2022Updated 4 years ago
- A framework for making 3D Editors☆20Jan 2, 2024Updated 2 years ago
- A homing weapon inspired by the Needler from Halo with features including the Fire & Forget Lock-On System, & SuperCombine Explosion.☆15Mar 19, 2024Updated 2 years ago
- Research emulator for the ARM9 core in the Nintendo Wii☆25May 18, 2022Updated 4 years ago
- Jazelle driver and documentation☆30Jun 14, 2022Updated 4 years ago
- Demo from "Animating an iMessage clone with Framer Motion's new layout mode!"☆13Aug 24, 2022Updated 4 years ago
- A crate providing hardware access to Nvidia Tegra X1 SoCs☆13Jun 14, 2022Updated 4 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Binoculars with support for tagging enemies and visualization of occluded objects☆17Jun 18, 2025Updated last year
- A blueprint template for adding basic patrol movement capabilities to AI characters in Unreal Engine.☆19Jun 18, 2025Updated last year
- Pure Rust interface to the userspace devfs (udev) subsystem on Linux☆15Jul 12, 2025Updated last year
- Rust std::io with all the parts that don't work in core removed.☆36Mar 20, 2023Updated 3 years ago
- WIP Cycle Accurate NDS Emulator☆31Updated this week
- ☆20Dec 9, 2025Updated 10 months ago
- Writing a replacement for xkb for wayland☆17Aug 28, 2026Updated last month