PlayFab / SdkTestingCloudScript
This is the Cloud Script used for the internal testing of all SDKs.
☆26Updated 2 years ago
Related projects ⓘ
Alternatives and complementary repositories for SdkTestingCloudScript
- Sample scripts demonstrating custom game logic for hosting in PlayFab.☆30Updated 2 years ago
- The home for PlayFab's Unity Editor plugin. This plugin houses a custom inspector for viewing and configuring the PlayFab SDK.☆25Updated 4 years ago
- Unity based example for Svelto ECS☆61Updated 5 years ago
- MVC framework for Unity3d.☆19Updated 3 years ago
- Unity3D Login Framework (Firebase, Playfab, Gamespark) + (Facebook, Mail, Google Sign in, etc)☆46Updated 6 years ago
- ☆26Updated 3 months ago
- Tool for using PlayFab via CLI☆16Updated last year
- A UNIX/Quake3 style command line interface to Unity editor☆74Updated 7 years ago
- An easy and elegant way to manage your preprocessor directives in Unity3D☆42Updated 8 years ago
- A custom Unity UI layout component, allowing a grid to have variable size columns and rows.☆60Updated 6 years ago
- A demo scene showing the use of the RSG Promise library to build sequenced behaviours. In this case, an example of a tutorial with camera…☆40Updated 9 years ago
- Examples for the deVoid UI Framework☆52Updated 5 years ago
- ☆32Updated 3 years ago
- ☆49Updated 8 years ago
- ☆38Updated 7 years ago
- A loading system to load in assets across frames.☆45Updated 5 years ago
- Object pooler for GameObjects and regular C# classes.☆53Updated 6 years ago
- ☆56Updated 9 years ago
- Essential UI Manager for Unity3D☆59Updated 8 years ago
- MessagePack and JSON serializer for Unity3D☆103Updated last month
- ☆44Updated 6 years ago
- Get data from your private Google Sheets to Unity!! (Read-only)☆17Updated 6 years ago
- A tags and layers helper for Unity3D☆24Updated 7 years ago
- A simple event system for Unity☆42Updated 9 years ago
- Unity build support for Cake.☆35Updated last year
- Contains an example game with GameTune integrated☆33Updated 3 years ago
- Library for adding ordered dictionaries to custom `ScriptableObject` and `MonoBehaviour` classes in a way that can be serialized by Unity…☆34Updated 6 years ago
- Easily manage global defines in Unity.☆71Updated 5 years ago
- A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order…☆51Updated 4 years ago
- ☆18Updated last year