Platane / yAR-htzee
π²π²π₯½ A pretty cool yahtzee game in augmented reality
β15Updated 5 months ago
Alternatives and similar repositories for yAR-htzee:
Users that are interested in yAR-htzee are comparing it to the libraries listed below
- Film emulsion-like rendering transforms for three.jsβ41Updated last year
- Heightmap isolines geometry generated in a compute shader in TSLβ22Updated 6 months ago
- Lightsβ26Updated 5 years ago
- WebGL dunes demoβ36Updated last year
- 3D Boids implementation with grid partitioning and WebWorker support.β96Updated 3 years ago
- β26Updated last year
- β35Updated 2 years ago
- First Person Controllerβ24Updated 8 years ago
- FrameBuffer Object inspector for three.jsβ136Updated 6 years ago
- β130Updated 3 years ago
- Primitive implementation of screen space subsurface scattering using two gaussian blur passes on the diffuse channel.β33Updated last year
- Check for and avoid redundant state settingβ35Updated last year
- WebGL shader effectβ34Updated 9 years ago
- Project file of my experiment with SparkARβ30Updated 3 years ago
- Only One-pass Shaderβ26Updated 11 months ago
- Examples of WebGL Physics Libraryβ53Updated last week
- Yet another voxels engineβ30Updated 3 years ago
- πΊ Some cool ass iridescent effectβ46Updated 2 years ago
- A procedurally generated island that uses noise and other algorithms to create realistic terrain and foliage - which is then augmented wiβ¦β24Updated 2 years ago
- Experiment with WebGL, Three.js, OffscreenCanvas with Web Worker, stencil buffer and an event-driven architecture using RxJs with a DI liβ¦β84Updated last year
- Quickly and easily generate looping GIFs using WebGLβ57Updated 10 years ago
- Simple glsl-path tracer made in webGL2 + threejsβ66Updated 5 years ago
- A heavy and visually pleasing implementation of world-space global illumination with an emphasis on temporal stability and artist controlβ¦β65Updated 6 months ago
- β78Updated 2 years ago
- β40Updated last year
- π A plugin for using DepthKit's volumteric captures in Three.jsβ90Updated last year
- A brief overview of techniques for optimizing 3D scenes for WebXRβ21Updated 2 years ago
- Animation with physics based on LDrawLoader by https://threejs.orgβ21Updated 3 years ago
- β23Updated last year
- Lightweight mesh class for faster rendering and to reduce memory.β11Updated 2 years ago