PacktPublishing / Hands-On-Game-Development-Patterns-with-Unity-2018
Hands-On Game Development Patterns with Unity 2018, published by Packt
☆75Updated 2 years ago
Alternatives and similar repositories for Hands-On-Game-Development-Patterns-with-Unity-2018
Users that are interested in Hands-On-Game-Development-Patterns-with-Unity-2018 are comparing it to the libraries listed below
Sorting:
- ☆126Updated 2 weeks ago
- A Simple UI Manager for rapid prototyping and ease of collaboration☆95Updated 4 years ago
- An improvement over Unity's legacy Input system that allows you to use custom input providers like on-screen joysticks, UI buttons and d-…☆157Updated last month
- Basic event bus for unity☆89Updated last year
- A small script allowing you to set icons for GameObjects through code☆68Updated 2 years ago
- Zenject 7 - Game example (WIP)☆86Updated 6 years ago
- Demonstrates Different Programming Design Patterns In Unity☆51Updated 2 years ago
- Unity Mini MVCS (Model-View-Controller-Service) Architecture. This has NO dependency on MonoBehaviours. Created by (RMC) Rivello Multimed…☆95Updated 6 months ago
- ❇ A typesafe, lightweight messaging system for Unity with UPM Support.☆88Updated 2 months ago
- ScriptableObject architecture with small, easy-to-expand codebase, and simple UI.☆132Updated 2 years ago
- Character Controller for 2.5D Platformer on Unity☆127Updated last year
- ☆83Updated 5 months ago
- Coroutine and tweening framework for Unity3D☆102Updated 10 months ago
- A base class to simplify object pooling using the new pooler provided in Unity 2021☆94Updated 3 years ago
- Shader that generates healthbars for Unity URP☆115Updated 2 years ago
- Card style UI elements for Unity☆143Updated 6 years ago
- A collection of 50 tips for Unity (focusing on Mobile) ranging from editor tools to serialization to UI shortcuts.☆102Updated 6 years ago
- Using Unity & C# to programatically slice a mesh apart☆59Updated 2 years ago
- Exploring different architecture patterns with a demo game.☆75Updated 5 months ago
- A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.☆165Updated 4 years ago
- ☆52Updated last year
- A small extension that adds a menu item to add folders as symlinks in Unity.☆106Updated 4 years ago
- A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make u…☆110Updated last year
- Dropdown for ScriptableObjects☆47Updated 2 years ago
- Open source Grid Framework for creating grid-based levels easily in Unity 3D☆98Updated 4 years ago
- In game console for Unity☆40Updated 3 years ago
- Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.☆109Updated 5 years ago
- A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order…☆57Updated 5 years ago
- Save system that is made to co-exist with the component system of Unity.☆113Updated 4 years ago
- A UnityEvent replacement☆135Updated 6 years ago