PacktPublishing / Hands-On-Game-Development-Patterns-with-Unity-2018Links
Hands-On Game Development Patterns with Unity 2018, published by Packt
☆75Updated 3 years ago
Alternatives and similar repositories for Hands-On-Game-Development-Patterns-with-Unity-2018
Users that are interested in Hands-On-Game-Development-Patterns-with-Unity-2018 are comparing it to the libraries listed below
Sorting:
- A Simple UI Manager for rapid prototyping and ease of collaboration☆96Updated 4 years ago
- ☆117Updated 5 years ago
- Zenject 7 - Game example (WIP)☆85Updated 2 months ago
- Based on a great talk by Ryan Hipple, here is my improved version of his Game Event system for Unity☆149Updated 6 years ago
- Unity Certified Programmer Study Guide, published by Packt☆49Updated 2 years ago
- A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make u…☆113Updated 2 years ago
- A base class to simplify object pooling using the new pooler provided in Unity 2021☆93Updated 4 years ago
- A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.☆141Updated 3 years ago
- Open source Grid Framework for creating grid-based levels easily in Unity 3D☆101Updated 4 years ago
- Using Unity & C# to programatically slice a mesh apart☆64Updated 3 years ago
- An improvement over Unity's legacy Input system that allows you to use custom input providers like on-screen joysticks, UI buttons and d-…☆162Updated 5 months ago
- Get started making multiplayer games with Netcode for GameObjects☆219Updated last year
- A singleton pattern implementation for Unity3d. Based on ScriptableObjects instead of the conventional MonoBehaviour approach.☆164Updated 5 years ago
- Unity Mini MVCS (Model-View-Controller-Service) Architecture. This has NO dependency on MonoBehaviours. Created by (RMC) Rivello Multimed…☆102Updated last year
- Building Unity mechanics structured as a set of challenges. 100 sample programs where each program demonstrates a different mechanic.☆132Updated 3 years ago
- Character Controller for 2.5D Platformer on Unity☆129Updated 2 years ago
- A lightweight finite state machine implementation that supports custom and conditional transitions☆100Updated 5 years ago
- A scriptable object based inventory system for Unity3D☆134Updated 5 years ago
- Exploring different architecture patterns with a demo game.☆95Updated 5 months ago
- ☆113Updated 7 years ago
- Demonstrates Different Programming Design Patterns In Unity☆51Updated 3 years ago
- Adds a simple MinMax slider attribute to Unity. Supports Vector2 and Vector2Int.☆99Updated 4 years ago
- ☆135Updated 6 months ago
- The code for a short tutorial on how to create a simple guard AI using behaviour trees in Unity/C# (in text or video format)!☆105Updated 4 years ago
- Basic event bus for unity☆89Updated 2 years ago
- Repo for code that I can easily reuse across multiple Unity projects.☆151Updated 2 years ago
- ☆129Updated last year
- ScriptableObject architecture with small, easy-to-expand codebase, and simple UI.☆140Updated 3 years ago
- Game Development Patterns with Unity 2021 - Second Edition, published by Packt☆189Updated 2 years ago
- Simple and extensible event system for Unity Engine, implemented via scriptable objects☆146Updated 2 months ago