OpenDriver2 / OpenDriver2Tools
Driver 1 and Driver 2 tools
☆49Updated last year
Alternatives and similar repositories for OpenDriver2Tools:
Users that are interested in OpenDriver2Tools are comparing it to the libraries listed below
- Need for Speed: High Stakes Disassembly translated to C source code.☆45Updated 3 years ago
- Open source game engine running Driver games from Playstation 1☆66Updated 2 weeks ago
- DNF reimposition is a project to fix up DNF 2011 and make it fun to play.☆34Updated last year
- Simple XInput to DInput wrapper☆20Updated 5 years ago
- ☆18Updated last month
- gbQuake4 is an attempt at merging the Quake 4 SDK into IdTech4 (from Doom 3) to produce a Quake 4 source port☆17Updated last year
- Clean-room reimplementation of Gunman Chronicles in QuakeC.☆22Updated last year
- Port of Crash Bandicoot to C☆25Updated 10 months ago
- SilentPatch for AquaNox☆20Updated 5 years ago
- Dumper for PSX SYM debug files☆32Updated last year
- Mount Xbox ISO files on Windows☆52Updated 3 years ago
- Decompilation project of Resident Evil: Code: Veronica X which aims to reconstruct the source code of the game.☆39Updated this week
- A work-in-progress reimplementation of Grand Theft Auto 2.☆9Updated last year
- XMAPEDIT is an Open Source extended version of original Blood map editor☆28Updated 3 months ago
- ☆33Updated last month
- Cumulative Patch for Tony Hawk's Pro Skater 2 PC☆38Updated last month
- A backport of 3DO Doom to PC☆68Updated 4 years ago
- Driver 1/2 PSX Level loader☆21Updated 4 years ago
- My classic ancient Glide wrapper with source☆50Updated 4 years ago
- Silent Hill Reverse Engineering File Formats☆28Updated this week
- Updating the open source GLDirect v5, a Direct3D Device Driver for Mesa☆17Updated 2 years ago
- Shaders enhancement for Halo Custom Edition☆45Updated 4 months ago
- Prey 2006 SDK integrated with Doom 3 GPL release☆28Updated 3 weeks ago
- A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)☆27Updated last year
- ☆16Updated 3 years ago
- Bandither is a non-linear color banding and dithering shader. It quantizes each color channel similar to 3D graphics hardware of the 1990…☆22Updated last year
- Reverse-engineering project of the 1999 PlayStation game Legacy of Kain: Soul Reaver, from MIPS to C.☆32Updated this week
- A port of Half-Life 1 to the original Xbox console using Xash3D.☆62Updated last year
- Parsers for Need For Speed game files☆18Updated 3 weeks ago
- Psx Final Doom Reverse Engineering By [GEC]☆32Updated 4 years ago