ZuneRedux / openZDK-quick-start-kitLinks
Mirror of the openZDK Quick Start Kit
☆11Updated 8 years ago
Alternatives and similar repositories for openZDK-quick-start-kit
Users that are interested in openZDK-quick-start-kit are comparing it to the libraries listed below
Sorting:
- Develop games in C for the Nintendo 64. Includes Debian C/C++ build tools as well as the N64 modern-sdk toolchain by CrashOveride.*☆16Updated 3 years ago
- adding Irix (and, to a lesser extend, Solaris) userland emulation to QEMU☆25Updated 6 years ago
- CI4/CI8 N64 Graphics Viewer/Editor☆10Updated 5 years ago
- GINGE Is Not Gp2x Emulator☆12Updated 9 years ago
- Yet another homebrew repo☆15Updated 8 years ago
- ☆14Updated 4 years ago
- SDL2 (adapted for original Xbox / nxdk toolchain)☆20Updated 9 months ago
- Sonic CD PC Disassembly☆18Updated 11 years ago
- A complete decompilation of Retro Engine (v5)☆14Updated 3 months ago
- The Public Domain C Library (adapted for original Xbox / nxdk toolchain)☆20Updated 3 months ago
- Basic OpenAL implementation for the Dreamcast☆11Updated 4 months ago
- A portable Celeste Classic C source port.☆26Updated 8 months ago
- Sonic 3D Blast Disassembly☆26Updated 11 years ago
- 🍫 RuneScape Classic Client ported to SEGA Dreamcast☆18Updated 3 months ago
- ☆22Updated 9 years ago
- Static recompilation of IDO 5.3 and 7.1 for modern platforms☆59Updated 3 months ago
- 64DD Dump Tool☆25Updated last year
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆48Updated 3 months ago
- libultra, updated for the modern era through Modern SDK☆12Updated 2 years ago
- Sonic and Knuckles Collection Disassembly☆21Updated 7 years ago
- Serial uploader, monitor and SioFS host for PlayStation homebrew development.☆14Updated 4 years ago
- Decompiled Terraria Xbox 360 Edition source code☆27Updated 11 months ago
- Sound engine that is suitable for video games and other multimedia applications.☆29Updated last year
- 65816, SuperFX and spc700 assembly syntax highlighting for sublime text.☆11Updated 11 years ago
- Custom Zelda Ocarina of Time Disk Assembly☆23Updated 7 years ago
- C cross compiler toolchain targeting M68K and Z80 microprocessors. (NeoGeo/Mega Drive/Master System)☆16Updated 4 years ago
- Nintendo 64 port of SDL 2☆19Updated 2 years ago
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆49Updated 9 years ago
- 64-bit vesion of DOS game Tube (Bullfrog, 1994)☆18Updated last year
- Convert Super Mario 64 GameShark codes to SM64 PC port patches☆18Updated 2 years ago