Noxalus / Danmaku-no-Kyojin
Danmaku no Kyojin (弾幕の巨人) is a 2D danmaku developed in C# with XNA.
☆17Updated 9 years ago
Alternatives and similar repositories for Danmaku-no-Kyojin:
Users that are interested in Danmaku-no-Kyojin are comparing it to the libraries listed below
- Minimal 2D drawing framework for Unity☆13Updated 10 years ago
- A danmaku (bullet-hell) middleware & editor for Unity3D☆13Updated 9 years ago
- A procedural dungeon generator with connected paths created from a spanning tree☆69Updated 3 years ago
- Unity3D mesh tools to make creating 2d meshes easier.☆15Updated 9 years ago
- A thing for taking a math equation as a text string, parsing it, and getting a result.☆15Updated 11 months ago
- A fast, easy way to generate runtime tilemaps in Unity☆45Updated 4 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago
- Boids implemented using Unity's Entity Component System☆58Updated 5 years ago
- Lua for Unity3D☆30Updated 12 years ago
- Small C# app that packs all the png from a folder int a set of square atlas textures☆25Updated 12 years ago
- Binocle is a simple 2D code-based framework for Unity☆23Updated 3 years ago
- An open source C# library used to read BulletML XML files☆23Updated 4 years ago
- A super duper lightweight tweening library for Unity☆50Updated 6 years ago
- Creating Shaders (via code and Shader Graph) in Unity 2019☆70Updated 5 years ago
- Open source conversation framework for Unity☆15Updated 4 years ago
- An example for the Unity-Ash game framwork☆17Updated 9 years ago
- Gridpath is a MIT licensed multithreaded 2D implementation of A*☆34Updated last year
- Managed wrapper for the PhysFS library☆19Updated 7 years ago
- A Coroutine framework for AI in games.☆32Updated 8 years ago
- Bresenham's line algorithm with fractional start/end points☆13Updated 2 years ago