Naereen / gym-nes-mario-bros
π π OpenAI GYM for Nintendo NES emulator FCEUX and 1983 game Mario Bros. + Double Q Learning for mastering the game
β51Updated 4 years ago
Alternatives and similar repositories for gym-nes-mario-bros
Users that are interested in gym-nes-mario-bros are comparing it to the libraries listed below
Sorting:
- Startcraft II Machine Learning research with DeepMind pysc2 python library .mini-games and agents.β132Updated 6 years ago
- An OpenAI Gym environment wrapper for the Mupen64Plus N64 emulatorβ94Updated 8 months ago
- Gym - Doom environments based on VizDoom.β103Updated 8 years ago
- Gym - 32 levels of original Super Mario Brosβ289Updated 6 years ago
- A packaged and slightly-modified version of https://github.com/bbitmaster/ale_python_interfaceβ382Updated last year
- An OpenAI Gym interface to Tetris on the NES.β52Updated last year
- TensorFlow implementation of asynchronous advantage actor-critic (A3C)β39Updated 3 years ago
- Add-on for OpenAI Gym that supports automatic downloading of user environments.β45Updated 7 years ago
- Solving the Rubik's cube with deep reinforcement learning and Monte Carlo tree searchβ101Updated 6 years ago
- Code for our paper "Visualizing and Understanding Atari Agents" (https://goo.gl/AMAoSc)β121Updated 3 years ago
- DQN, DDDQN, A3C, PPO, Curiosity applied to the game DOOMβ85Updated 4 years ago
- An implementation of (Double/Dueling) Deep-Q Learning to play Super Mario Bros.β72Updated 4 years ago
- Open AI gym environment for the game 2048β73Updated 3 years ago
- A binary release of trained deep reinforcement learning models trained in the Atari machine learning benchmark, and a software release thβ¦β202Updated 4 years ago
- Codes of our team for the OpenAI Retro Contest of reinforcement learningβ99Updated 6 years ago
- A reinforcement learning frameworkβ155Updated 6 years ago
- Code for the blog post "Learning Montezumaβs Revenge from a Single Demonstration"β198Updated 6 years ago
- OpenAI Gym wrapper for ViZDoom enviromentsβ69Updated 3 years ago
- Maze navigation scenarios for VizDoomβ37Updated 6 years ago
- Implementing reinforcement-learning algorithms for pysc2 -environmentβ89Updated 7 years ago
- This repository contains levels for boxoban, a box-pushing puzzle game inspired by Sokoban.β70Updated 2 years ago
- β104Updated 5 years ago
- Source code for OpenAI Retro Contest for Sonic the Hedgehogβ31Updated 6 years ago
- StarCraft II / PySC2 Deep Reinforcement Learning Agents (A2C)β135Updated 6 years ago
- A simple stochastic OpenAI environment for training RL agentsβ89Updated 2 years ago
- A customizable framework to create maze and gridworld environmentsβ265Updated 6 years ago
- This program evolves an AI using the NEAT algorithm to play Super Mario Bros.β106Updated 2 years ago
- Snake-like openAI gym environment, both single and multiagentβ34Updated 4 years ago
- An environment of the board game Go using OpenAI's Gym APIβ172Updated 3 years ago
- Deep Reinforcement learning and Python learn how to play the original Super Mario Brosβ29Updated 6 years ago