MaartenGr / ReinLifeLinks
Creating Artificial Life with Reinforcement Learning
☆84Updated last year
Alternatives and similar repositories for ReinLife
Users that are interested in ReinLife are comparing it to the libraries listed below
Sorting:
- OpenAI gym environment for evolving morphologies of 2D virtual creatures.☆34Updated 2 years ago
- Tiny Genetic Programming in Python.☆104Updated 2 years ago
- Library to conduct experiments in population dynamics.☆13Updated last year
- EC-KitY: A scikit-learn-compatible Python tool kit for doing evolutionary computation.☆101Updated 4 months ago
- A public python implementation of the DeepHyperNEAT system for evolving neural networks. Developed by Felix Sosa and Kenneth Stanley. See…☆76Updated 3 years ago
- A library for working with Cellular Automata, for Python.☆246Updated 2 years ago
- Automata on arbitrary networks, with Python☆66Updated 2 years ago
- ☆47Updated 3 years ago
- A Python interface for Minecraft built on gRPC☆126Updated 3 years ago
- Celular automaton-based calculus for the masses☆111Updated 5 years ago
- Evolving simple organisms using a genetic algorithm and deep learning from scratch with python☆148Updated 5 years ago
- I clearly unravel how I came to invent the supermanifold hypothesis in deep learning, (a part of a system called 'thought curvature') in …☆20Updated 2 years ago
- Cellular automaton-based calculus for the masses☆24Updated 7 years ago
- Library for running a Monte Carlo tree search, either traditionally or with expert policies☆127Updated last year
- Pure Python Library for ES-HyperNEAT. Contains implementations of HyperNEAT and ES-HyperNEAT.☆117Updated 2 years ago
- A general purpose Library for Evolutionary Algorithms in Python.☆101Updated 2 months ago
- Modular Agent Based Evolution Framework☆85Updated 8 months ago
- A PyTorch based DeepRL framework to train and study artificial species in bio-inspired environments.☆70Updated 2 years ago
- Predict and analyze cellular automata using convolutional neural networks☆84Updated 5 years ago
- A "build to learn" Alpha Zero implementation using Gradient Boosted Decision Trees (LightGBM)☆87Updated 9 months ago
- "Age of Empires II" Learning Environment☆79Updated 4 years ago
- Diplomacy: DATC-Compliant Game Engine with Web Interface☆167Updated last year
- ☆392Updated 6 months ago
- EIGen: Evolutionary Illusion Generator, based on predictive coding.☆57Updated 2 months ago
- Offical code for the paper: "Growing 3D Artefacts and Functional Machines with Neural Cellular Automata" https://arxiv.org/abs/2103.08737☆78Updated 4 years ago
- A collection of papers on divergence and quality diversity☆79Updated 3 years ago
- Cellular Automata Environments for Reinforcement Learning☆46Updated 9 months ago
- This program evolves an AI using the NEAT algorithm to play Super Mario Bros.☆105Updated 3 years ago
- Let's solve the flatland challenge!☆74Updated 2 years ago
- A library that makes Evolutionary Strategies (ES) simple to use.☆180Updated 4 years ago