毕设Demo:基于UE 4.21,通过顶点与面索引Data Table,借助Procedural Mesh Component批量绘制静态网格体资源并本地化,亦可批量添加精确的凸包碰撞。VS项目使用OpengGL与C++获取模型顶点及面索引,优化存储结构,输出为CSV直接供UE4绘制StaticMesh。
☆35Feb 25, 2020Updated 6 years ago
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