Kai-46 / texture_mapping
simple texture mapping
☆11Updated 6 years ago
Alternatives and similar repositories for texture_mapping:
Users that are interested in texture_mapping are comparing it to the libraries listed below
- code for Multiview Textured Mesh Recovery by Differentiable Rendering☆29Updated last year
- ☆47Updated 3 years ago
- GPU image-based visual hull implemntation C++/ CUDA☆27Updated 7 years ago
- Self practice library of pytorch-based 3D geometry processing☆32Updated last year
- Official implementation of "Normal Integration via Inverse Plane Fitting," CVPR 2021.☆37Updated 2 years ago
- Recovering Fine Details for Neural Implicit Surface Reconstruction (WACV2023)☆49Updated 2 years ago
- The implementation of "Joint Texture and Geometry Optimization for RGB-D Reconstruction (CVPR2020)"☆45Updated 3 years ago
- A Survey of Non-Rigid 3D Registration (https://arxiv.org/pdf/2203.07858)☆17Updated 2 years ago
- SiNeRF: Sinusoidal Neural Radiance Fields for Joint Pose Estimation and Scene Reconstruction☆31Updated 8 months ago
- ☆35Updated 2 years ago
- The C++ (with cuda) version of the classic Marching Cubes algorithm.☆18Updated 4 years ago
- Code for "Neural Radiance Fields from Sparse RGB-D Images for High-Quality View Synthesis"☆26Updated 2 years ago
- ☆11Updated last year
- Specular-to-Diffuse Translation for Multi-View Reconstruction☆25Updated 5 years ago
- SurfelWarp: Efficient Non-Volumetric Dynamic Reconstruction☆15Updated 5 years ago
- ☆69Updated 2 years ago
- Fuse multiple depth frames into a point cloud☆60Updated 7 months ago
- Implementation of Patch-Based Optimization for Image-Based Texture Mapping☆16Updated 5 years ago
- Project for "CageNeRF: Cage-based Neural Radiance Fields for Genrenlized 3D Deformation and Animation" NeurIPS 2022☆25Updated last year
- code of the paper "High-Quality RGB-D Reconstruction via Multi-View Uncalibrated Photometric Stereo and Gradient-SDF"☆72Updated last year
- [Code ongoing] Progressively-connected light field network for efficient view synthesis☆61Updated 2 years ago
- Official implementation for CVPR'2021 paper Neural Deformation Graphs☆13Updated 3 years ago
- [CVPR'21] DeepSurfels: Learning Online Appearance Fusion https://onlinereconstruction.github.io/DeepSurfels☆67Updated 2 years ago
- Offical repo for "Moynihan, M., Ruano, S., Pagés, R. and Smolic, A., 2021. Autonomous Tracking For Volumetric Video Sequences"☆31Updated 3 years ago
- Robust Texture Mapping using RGB-D Cameras☆20Updated 3 years ago
- Python code used to transform depth map to normal map☆70Updated 5 years ago
- This repository contains the links of code for partial papers.☆26Updated 3 years ago
- vertex and uv texture map☆11Updated 2 years ago
- [CVPR 2024] Code for SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes☆24Updated last year
- Code accompanying the paper "Gradient-SDF: A Semi-Implicit Surface Representation for 3D Reconstruction" by Christiane Sommer*, Lu Sang*,…☆70Updated 2 years ago