2nafish117 / godot-viewmodel-render-testLinks
tiny project to test out an idea i had to render fov independent viewmodels
☆26Updated 4 years ago
Alternatives and similar repositories for godot-viewmodel-render-test
Users that are interested in godot-viewmodel-render-test are comparing it to the libraries listed below
Sorting:
- String-based light animation system for Godot engine☆55Updated 2 months ago
- GameDev Compass tutorials monorepo☆57Updated 7 months ago
- Yet Another MultiMesh Scatter for Godot☆43Updated 9 months ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆45Updated last year
- Physics based first person character controller in Godot☆60Updated last year
- ☆18Updated 4 months ago
- ☆47Updated last year
- Stylized Sky Shader in Godot 4☆47Updated 2 years ago
- A dynamic catenary shader for Godot engine (hanging chains, ropes etc.)☆22Updated 7 months ago
- Lens Flares for Godot 4☆21Updated 8 months ago
- a godot helper class for merging meshes☆66Updated last month
- A very simple Godot Engine Plugin to get realistic lights on your 3D Scene☆42Updated last year
- Flight navigation in free space for Godot4☆49Updated 2 months ago
- release for m terrain plugin☆36Updated 4 months ago
- Vpaiter for godot 4.0 based on Vpainter for godot 3.x☆46Updated 3 years ago
- A small Godot addon that makes it easier to make levels within the editor by giving you better access to the scenes you need for that.☆37Updated 3 years ago
- CSG-Preset, Whitebox, Kit-Bash and Prototype Utilities for Godot Game Engine☆44Updated 4 years ago
- Create a grid of Lightmap Probes, and cut unwanted ones☆44Updated 2 weeks ago
- A first-person character controller, inspired by the Thief games.☆105Updated 3 years ago
- An updated vertex animation demo for Godot 4.3☆22Updated 10 months ago
- ☆38Updated 2 years ago
- Example of "collision"-enabled particle effects for Godot 3 using viewport depth buffers and shader logic☆24Updated 4 months ago
- A level meant to test and showcase Godot features and use cases for big and open worlds.☆69Updated 5 months ago
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆56Updated 4 years ago
- ☆64Updated last year
- ☆76Updated 5 years ago
- A lightweight global illumination approximation developed for the Godot game engine. Works on all 3 renderers as of 4.4.1☆26Updated 7 months ago
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆77Updated 2 years ago
- Procedural Terrain Generation for Godot 4☆29Updated 2 weeks ago
- Provides parallax 2D node to avoid using ParallaxBackground☆23Updated 2 years ago