IGME-RIT / Basic-OpenGL-with-GLFW-Sprite-BatchingLinks
☆12Updated 5 years ago
Alternatives and similar repositories for Basic-OpenGL-with-GLFW-Sprite-Batching
Users that are interested in Basic-OpenGL-with-GLFW-Sprite-Batching are comparing it to the libraries listed below
Sorting:
- ☆65Updated 10 months ago
- Minimal C11 game libraries☆53Updated last year
- DK Console is a super simple drop in dev console for your raylib game/engine.☆34Updated last year
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆37Updated this week
- Simple template to integrate raylib with imgui on C99. Uses cimgui vindings.☆45Updated 4 years ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆36Updated 2 years ago
- Game systems for games in C. Examples using Raylib.☆33Updated last month
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆65Updated 4 years ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- Game engine utilizing Wren for quick and easy development☆40Updated 7 months ago
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- ☆22Updated 2 years ago
- Renders text using STB_Truetype in pure SDL☆70Updated 2 months ago
- C99 loader for the LDtk map editor☆53Updated 2 years ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads,…☆14Updated last year
- Pure C multi-channel signed distance field generator☆5Updated 3 years ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago
- Raylib implementation of the C spine runtimes.☆46Updated 3 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆79Updated 4 years ago
- Integrate PhysFS with raylib to load images, audio, and fonts, from .zip files.☆44Updated 7 months ago
- Ecs is a single header Entity Component System library for C99 game development.☆51Updated 5 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 3 years ago
- ☆12Updated 4 years ago
- Quality of Life customizations for 4coder☆14Updated 2 weeks ago
- ☆39Updated last year
- Lua exporter for odin, made in odin☆31Updated 2 years ago
- Odin bindings for the raylib gamedev library☆40Updated 3 years ago
- odin-gl☆24Updated 3 years ago