IGME-RIT / Basic-OpenGL-with-GLFW-Sprite-BatchingLinks
☆12Updated 5 years ago
Alternatives and similar repositories for Basic-OpenGL-with-GLFW-Sprite-Batching
Users that are interested in Basic-OpenGL-with-GLFW-Sprite-Batching are comparing it to the libraries listed below
Sorting:
- Game systems for games in C. Examples using Raylib.☆33Updated 2 weeks ago
- a quick experiment to see if i can make a "game" in c89 without the C standard library☆29Updated 2 years ago
- Binaries and fips integration for https://github.com/floooh/sokol-tools☆37Updated 2 weeks ago
- Examples from learnopengl.com, implemented using Sokol libraries.☆117Updated 4 years ago
- Minimal C11 game libraries☆53Updated last year
- Odin bindings for the raylib gamedev library☆40Updated 3 years ago
- A simple library of extending the current functionality of SDL2 without having to change your includes. Currently supporting RenderQuads,…☆14Updated 11 months ago
- Educational demo implementing a swept 2D character controller☆96Updated last year
- DK Console is a super simple drop in dev console for your raylib game/engine.☆34Updated last year
- Experimenting with a new version of my Pixie game dev library☆75Updated last year
- ☆64Updated 10 months ago
- A simple lightweight immediate mode renderer for 2D graphics, using OpenGL.☆35Updated 2 years ago
- A small utility for generating a texture atlas☆45Updated 8 years ago
- small & reasonably fast declarative style gles3.1+/gl4.3+ renderer inspired by bgfx☆65Updated 4 years ago
- Pure C multi-channel signed distance field generator☆4Updated 3 years ago
- Single-file port of PhysFS, a library that provides abstract access to various archives.☆65Updated 4 years ago
- 💎 3D game framework in C, v2.☆58Updated 3 months ago
- A collection of C++ code aimed at making rendering lots of 2D geometry faster with SFML☆30Updated 3 years ago
- Ecs is a single header Entity Component System library for C99 game development.☆51Updated 5 years ago
- Raylib implementation of the C spine runtimes.☆46Updated 3 years ago
- A script that generates a single-header & single-header+single-source version of GLFW☆50Updated 3 years ago
- tiny coffee is a framework to develop simple 2d games with opengl 3☆79Updated 4 years ago
- Ryan's experimental SDL fork. YOU PROBABLY WANT libsdl-org/SDL NOT THIS.☆26Updated last week
- ENTT like implementation of ECS in C☆50Updated last year
- Game Engine in Odin☆33Updated 4 years ago
- A simple game engine in C☆122Updated last week
- Game engine utilizing Wren for quick and easy development☆39Updated 6 months ago
- ☆26Updated 3 years ago
- odin-gl☆24Updated 3 years ago
- workbench is a framework/library for building games in Odin.☆60Updated 4 years ago