FronkonGames / GameWork-Local-Data
Async load / save local data with compression, encryption and integrity check.
☆13Updated 2 years ago
Alternatives and similar repositories for GameWork-Local-Data:
Users that are interested in GameWork-Local-Data are comparing it to the libraries listed below
- A type-safe replacement to SendMessage.☆16Updated 2 years ago
- Object detection and optimized raycast system for Unity3D☆20Updated 2 years ago
- Generate polygonal line mesh in Unity3D play mode.☆15Updated 2 years ago
- Unity plugin for managing multiple layers of UI Screens in games.☆21Updated last year
- ☆12Updated 5 years ago
- Displays glyphs (icons) of keyboard & mouse or controller buttons detected by Unity's InputSystem.☆22Updated 2 weeks ago
- Unity generated Bitmask types usign ScriptableObjects for fast comparisons☆17Updated 7 months ago
- Compose regular expressions using code☆12Updated last year
- A tutorials on CI using Unity and GitHub Actions. All tutorials include a example project.☆17Updated 3 years ago
- Core boilerplate code I use in Unity, including singletons, smart behaviours etc, and the home of UnityCore.Threading☆17Updated 7 years ago
- Just some easy gizmos to draw ui rulers to help implement ui☆22Updated last year
- Custom Editors and Controls for Unity☆16Updated last year
- Shading models for Unity’s Universal Render Pipeline.☆10Updated 5 months ago
- This allows for you to bulk rename both project and scene objects with regex filtering.☆11Updated 2 years ago
- Native data arrays for Unity3D with zero C# allocations☆19Updated 2 years ago
- Compare Unity's API between versions☆17Updated 3 years ago
- A collection of general purpose utilities for use with Unity☆20Updated 5 years ago
- An attribute that allows you to use an enum as an index for arrays and lists☆14Updated 4 years ago
- A toolsuite created to make Unity development easier☆27Updated last year
- Terraced like procedural terrain made with Unity DOTS☆22Updated 4 years ago
- Unity Player/Editor Prefs Editor☆20Updated 8 months ago
- Simple to use list view for Unity editor☆17Updated 5 years ago
- Improve Unity's Inspector for Transform components☆12Updated last year
- Simple editor tool to speed up creation of scriptable object assets☆17Updated 3 years ago
- A way of storing common types as references in your assets.☆13Updated 3 years ago
- Upgrades standard UGUI text to TextMeshPro☆16Updated 5 years ago
- ☆28Updated 3 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆20Updated 3 years ago
- A Unity Plugin for synchronising internal assets with external files☆23Updated 2 years ago