A simple fuzzer for apworlds
☆29Mar 4, 2026Updated this week
Alternatives and similar repositories for Archipelago-fuzzer
Users that are interested in Archipelago-fuzzer are comparing it to the libraries listed below
Sorting:
- ☆17Updated this week
- SWF file patcher. Works with a CLI and a pip package.☆12Sep 27, 2024Updated last year
- A toolkit for compiling C/C++ code using devkitppc and injecting it into a Gamecube Executable (dol).☆19Mar 31, 2025Updated 11 months ago
- Archipelago Multi-Game Randomizer and Server☆26Feb 23, 2026Updated 2 weeks ago
- Python library for hooking to a running Dolphin process☆33Mar 2, 2026Updated last week
- Gameboy graphical asset extractor☆11Jan 25, 2024Updated 2 years ago
- universal, scriptable randomizer tracking solution that is open source, runs everywhere and supports auto-tracking.☆146Feb 26, 2026Updated last week
- Game Boy Advance disassembler☆13Jun 27, 2024Updated last year
- ☆20Feb 24, 2026Updated last week
- Archipelago Implementation for Stardew Valley☆21Feb 25, 2026Updated last week
- clone of http://code.google.com/p/box2dx/☆15May 8, 2012Updated 13 years ago
- User defined static call-tree constraints in C++. This is the implementation of the tool for my masters thesis.☆14Sep 25, 2018Updated 7 years ago
- The ultimate hot-reloading for MonoGame☆19Mar 4, 2025Updated last year
- A disassembly of the wonderful Game Boy Color game Hamtaro: Ham-Hams Unite!☆20Apr 9, 2018Updated 7 years ago
- APWorld template for building a Manual world☆27Updated this week
- ☆17Jun 18, 2025Updated 8 months ago
- Documentation of various parts of Super Paper Mario☆24Aug 17, 2024Updated last year
- Use https://github.com/mborgerson/ghidra-xbe instead☆21Mar 13, 2019Updated 6 years ago
- Tools for working with the Pokémon disassemblies☆38Nov 13, 2025Updated 3 months ago
- Reverse engineering notes for SFA☆38Jul 10, 2023Updated 2 years ago
- python library for working with Gamecube ISOs (GCM)☆44Oct 17, 2025Updated 4 months ago
- Decompilation of the N64 game "Rocket: Robot on Wheels"☆40Jan 15, 2023Updated 3 years ago
- Project template for decomp-toolkit☆56Mar 2, 2026Updated last week
- A small collection of scripts designed to assist with the initial setup of a DS disassembly project☆50Aug 12, 2021Updated 4 years ago
- An easy way to have near unlimited code space, allowing thousands of lines of gecko code for every Wii/GCN game.☆43Feb 11, 2024Updated 2 years ago
- A Ghidra processor module for the Sega Saturn (SuperH SH-2)☆53Nov 2, 2019Updated 6 years ago
- Ghidra Processor support for Nintendo Game Boy☆66Sep 6, 2020Updated 5 years ago
- A decompilation of Kirby Air Ride brought to you by a bunch of clever folks.☆79Feb 26, 2025Updated last year
- MonoGame embedded inside a WPF app.☆79Jul 20, 2024Updated last year
- A .NET Library For Reading Aseprite Files.☆90Jul 19, 2025Updated 7 months ago
- Gotta match 'em all☆82Updated this week
- A Game Boy (Color) emulator written in Crystal☆72May 20, 2021Updated 4 years ago
- Harvest Moon 64 Decompilation☆179Jan 14, 2026Updated last month
- Metroid Zero Mission Decompilation☆114Updated this week
- Decompilation of Pokémon Pinball: Ruby & Sapphire☆118Feb 28, 2026Updated last week
- GBA ROM loader for ghidra☆124Dec 13, 2021Updated 4 years ago
- A work-in-progress matching decompilation of Wii Sports☆143Feb 28, 2026Updated last week
- The Legend of Zelda: The Minish Cap Randomizer☆138Nov 29, 2025Updated 3 months ago
- Runtime for traditional ports or recompilations of N64 games.☆149Jan 29, 2026Updated last month