DrxMario / PyOpenGL-TutorialLinks
A Python/PyOpenGL implementation of the first few example programs from Jason McKesson's excellent OpenGL tutorial.
☆70Updated 8 years ago
Alternatives and similar repositories for PyOpenGL-Tutorial
Users that are interested in PyOpenGL-Tutorial are comparing it to the libraries listed below
Sorting:
- Python opengl-tutorial base on PyOpenGL.☆152Updated last year
- Several examples of how to use PyOpenGL for off-screen rendering and saving rendered image to file. 3 methods are used: using GLUT hidden…☆23Updated 7 years ago
- ☆39Updated 9 years ago
- ☆19Updated 9 years ago
- These are the python codes from my "Modern OpenGL programming in python" tutorial series on youtube.☆118Updated 4 years ago
- Headless 3D rendering with python☆62Updated 5 years ago
- lime (Library for Image Editing)☆53Updated 4 years ago
- ☆15Updated 8 years ago
- This is a direct implementation of Igarashi's Siggraph 05 paper "As-rigid-as-possible shape manipulation"☆35Updated 10 years ago
- A C++ implementation of "Image Smoothing via L0 Gradient Minimization"☆53Updated 6 years ago
- A set of Python utilities for rendering 3D meshes with OpenGL☆138Updated 6 years ago
- Simple 3D mesh processing framework with a GUI☆32Updated 8 years ago
- The codes of VAE-GAN model for 3d shape reconstruction from depth data☆41Updated 7 years ago
- A light-weight, offscreen command-line renderer in C++. Support over 40+ common 3D formats such as OBJ, OFF and COLLADA.☆22Updated 9 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- A image processing project that produces face morphing videos☆11Updated 9 years ago
- This is a powerful 3d line drawing extract framework☆38Updated 6 years ago
- A tiny sotfware 3D renderer in 100 lines of Python☆178Updated 6 years ago
- Rastering algorithm to approximate the rendering of a 3D model silhouette in a fully differentiable way.☆82Updated 6 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆30Updated 6 years ago
- ☆67Updated 7 years ago
- A simple ray tracing written c++.☆31Updated 11 years ago
- An implementation of Laplacian mesh editing for Math 290.☆120Updated 9 years ago
- surface normal estimation (CVPR 2015)☆33Updated 8 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- python voxelizaion☆53Updated 7 years ago
- Building generative models for synthesizing and analyzing volume-rendered images☆52Updated 6 years ago
- 3D reconstruction of detected face☆73Updated 8 years ago
- PatchTable: Efficient Patch Queries for Large Datasets and Applications☆33Updated 9 years ago
- Implementation for paper "Learning Single-View 3D Reconstruction with Limited Pose Supervision".☆64Updated last year