Dreaming381 / ATAR
Latios Framework Open Project #2 - an Atypical Team with Atyipical Responsibilities
☆9Updated 2 years ago
Alternatives and similar repositories for ATAR:
Users that are interested in ATAR are comparing it to the libraries listed below
- Convert normal maps from DirectX (-y) to OpenGL (+y)☆11Updated 2 years ago
- Control Unity Post-Process Effects with Timeline☆25Updated 6 years ago
- Rule based SpriteAtlas Generator for Unity3D☆14Updated last year
- Easy-to-use versatile projectile shooting solution that takes both velocity and acceleration into consideration.☆28Updated last year
- Just some easy gizmos to draw ui rulers to help implement ui☆23Updated last year
- A color management solution for Unity☆16Updated 4 years ago
- Sync Utilities For Mirror☆14Updated last month
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Updated 3 years ago
- Light Assistant Tool☆21Updated last year
- Gameplay framework for building games using Unity Engine. I took heavy inspiration from Unreal Engine's gameplay framework.☆23Updated 2 years ago
- ☆17Updated 7 years ago
- ☆11Updated 7 months ago
- A library to help you customize your own Unity3D Graph solution.☆13Updated 3 years ago
- Blur effect that supports clipping☆12Updated 6 years ago
- Unity plugin for managing multiple layers of UI Screens in games.☆22Updated last year
- ☆13Updated last week
- Custom Editors and Controls for Unity☆16Updated last year
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Updated 4 years ago
- high performance large elements layout in rect viewport for unity UGUI☆11Updated 4 years ago
- An alternative to the Unity inspector for quicker modifications without leaving the scene.☆13Updated 3 years ago
- ☆18Updated 6 years ago
- A tutorials on CI using Unity and GitHub Actions. All tutorials include a example project.☆17Updated 4 years ago
- Compare Unity's API between versions☆17Updated 3 years ago
- Unity Editor tool used for designing, drawing, and exporting 2D levels for a Gauntlet-like game, using UIElements and Scriptable Objects.☆21Updated 5 years ago
- Workaround for jobified raycasts limitations☆19Updated 5 years ago
- ☆10Updated 2 months ago
- A new customizable and dynamic Input alternative for Unity, based on the New Input System☆24Updated this week
- An inspection/examination system to read in-game signs, walls, etc☆14Updated last year
- Planar reflections for Unity's Universal Render Pipeline.☆15Updated 3 months ago
- A Unity System to Implement Multiple GUI Themes☆20Updated 5 years ago