Deukhoofd / csharp_binder
A simple library to generate C# bindings for a Rust foreign function interface (FFI)
☆13Updated 4 years ago
Alternatives and similar repositories for csharp_binder:
Users that are interested in csharp_binder are comparing it to the libraries listed below
- Wrapper around mono library. Allows easy loading and interop between code written for the .NET framework and Rust.☆73Updated 2 months ago
- ☆84Updated last year
- 🪞 Powerful reflection library for Rust☆85Updated 5 months ago
- SignalR protocol implementation in Rust☆29Updated last year
- ☆65Updated 2 years ago
- Rapidly iterate and build Bevy UI's with existing web-based technologies☆51Updated last year
- A simple authoritative server networking library for Bevy.☆54Updated 7 months ago
- Reactive UI framework for Bevy game engine☆59Updated last year
- ☆68Updated 9 months ago
- Particle Systems in bevy☆24Updated 2 years ago
- A .NET Core hosting library written in Rust with included bindings for nethost and hostfxr.☆115Updated 2 months ago
- Asynchronous operations for Bevy Engine☆67Updated 8 months ago
- A Bevy Engine plugin for making 2D paths, smooth animations with Bezier curves☆52Updated 2 years ago
- Verlet physics plugin for bevy.☆45Updated 3 months ago
- ☆59Updated last year
- A bevy 3D text mesh generator for displaying text☆66Updated last year
- A bevy plugin for creating grids, for debugging purposes☆34Updated 3 months ago
- ☆58Updated 4 months ago
- Simple example on how to use egui with wgpu and winit.☆84Updated 2 years ago
- Fine-grained reactivity framework for Bevy.☆115Updated last month
- A library wrapper for integrating FMOD Engine in Rust applications.☆46Updated 6 months ago
- Spine runtime for Rust (and wasm!) transpiled from the official C Runtime.☆54Updated 7 months ago
- Visual gizmos to assist with Bevy game development☆11Updated last year
- ☆37Updated 9 months ago
- Provides a mechanism to lay out data into GPU buffers according to WGSL's memory layout rules☆169Updated last week
- A collection of widgets that are built on top of bevy and the ECS pattern.☆10Updated 2 years ago
- 🎆 CPU-driven, batch-rendered particle system for the Bevy game engine.☆42Updated 3 months ago
- Fast AABB rendering plugin for Bevy Engine.☆93Updated last year
- Rust bindings for the soloud audio engine library☆58Updated 3 weeks ago
- Set of Bevy-native networking crates, focused on providing robust and rock-solid data transfer primitives☆75Updated this week