A Bullet physics engine ported to Java.
☆11Apr 16, 2011Updated 15 years ago
Alternatives and similar repositories for JBullet
Users that are interested in JBullet are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Create your game gui with nifty-editor and nifty-gui☆26Oct 15, 2014Updated 11 years ago
- Android example project and tests with LWJGL☆36Aug 30, 2023Updated 2 years ago
- Dynamic AABB tree in Java for broadphase collision detection☆17Aug 10, 2023Updated 2 years ago
- Demonstrates how to load textures on a separate thread by using shared OpenGL contexts (without using the NDK).☆18Nov 2, 2013Updated 12 years ago
- Traer Physics☆11Apr 6, 2014Updated 12 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Android FourFoldLoader☆11Jun 3, 2018Updated 8 years ago
- java 1.0 version created Sun MicroSystems 98/07/01☆21Aug 6, 2018Updated 7 years ago
- Java 3D Physics Engine & Library☆195Jun 12, 2025Updated last year
- Carrot is a simple string-based esolang whose memory is on a tape of tapes☆11May 8, 2018Updated 8 years ago
- Tiny Parser in C++☆12Jan 29, 2024Updated 2 years ago
- ☆22Jun 17, 2015Updated 11 years ago
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling…☆11Aug 17, 2022Updated 3 years ago
- Java bindings for Google cpu_features☆10Jun 20, 2024Updated 2 years ago
- The sign-based container and door lock for Bukkit☆18Mar 31, 2021Updated 5 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Quickhull 3D implementation☆16May 5, 2017Updated 9 years ago
- Thrift on Netty 4.x && Thrift Client Pool☆16Dec 26, 2016Updated 9 years ago
- SkyHussars - Combat Flight Game powered by jMonkey☆10Jan 19, 2026Updated 6 months ago
- My esoteric languages☆28Jul 31, 2022Updated 3 years ago
- Test provider for the VS Code project☆15Mar 28, 2024Updated 2 years ago
- A goofy vehicle editor made using Cannon.js physics and Goo Create.☆21May 27, 2017Updated 9 years ago
- A source code translator that that converts Processing/Java code to p5.js/Javascript code.☆19Sep 2, 2021Updated 4 years ago
- 一个全新的基于Proxy的MVVM框架☆13Nov 8, 2017Updated 8 years ago
- r/roguelikedev does the complete roguelike tutorial☆14Jul 22, 2018Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- MiniLZO☆16Aug 27, 2013Updated 12 years ago
- Automatically exported from code.google.com/p/libjcsi☆17Jan 22, 2022Updated 4 years ago
- Just for browsing convenience. A copy of source code from http://download.java.net/openjdk/jdk8/.☆26Nov 17, 2022Updated 3 years ago
- A minimalistic immediate gui for jmonkeyengine☆11Jun 5, 2026Updated last month
- Delegate rendering to an external render engine (eg provided by game engine)☆10Oct 5, 2018Updated 7 years ago
- Extensible esoteric programming language interpreter written in Python 3. *Not in active development/contributors needed*☆19Jun 14, 2019Updated 7 years ago
- A set of additional check to use with checkstyle☆16Jul 13, 2026Updated last week
- Dynamic scripting language for the JVM 🐿️☆13Updated this week
- Minecraft network functions. Old library.☆15Mar 30, 2015Updated 11 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Additional Checkstyle checks☆18Aug 9, 2025Updated 11 months ago
- Constructive Generation Methods for Dungeons and Levels☆21Feb 8, 2018Updated 8 years ago
- Infinite terrain library based on IsoSurface generation.☆12Jan 18, 2016Updated 10 years ago
- Technology demo of the IsoSurface terrain library.☆11Jan 18, 2016Updated 10 years ago
- PBR lighting optimization for mobile☆11Jan 28, 2021Updated 5 years ago
- Game effects library.☆10Nov 18, 2024Updated last year
- JVM Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learn…☆46Feb 27, 2018Updated 8 years ago