JAStanton / Destructible-Terrain
Worms / Tanks HTML5 Pixel Perfect Destructible Terrain
☆21Updated 13 years ago
Alternatives and similar repositories for Destructible-Terrain:
Users that are interested in Destructible-Terrain are comparing it to the libraries listed below
- Final Fantasy 1 - deprecated, see https://github.com/thansber/final-fantasy-1☆9Updated 11 years ago
- free opensource mmo game☆7Updated 8 years ago
- 2.5D Raycaster engine☆9Updated 7 years ago
- Highly realistic objects and environments can be generated by 3D computer graphics and visualization. In this program, an entire control …☆8Updated 9 years ago
- Slideshow for a shader talk at Dev Workshop Conf 2014☆30Updated 9 years ago
- Open source platform for multiplayer HTML5 games☆80Updated 13 years ago
- Underwater physics, fluid simulation and caustics demonstration☆8Updated 9 years ago
- HTML5 cross platform game engine.☆45Updated 8 years ago
- Trade stocks with virtual money☆14Updated 10 years ago
- Editor tools for creating cinematics using the Unity game engine.☆18Updated 10 years ago
- Examples for my blog posts on procedural generation.☆34Updated 10 years ago
- Starter scenes for building games☆25Updated 6 years ago
- A (semi)procedural terrain generating and rendering system for the Panda3D engine. Written in python.☆37Updated 11 years ago
- Ludum Dare 30: Connected worlds☆16Updated 10 years ago
- IndieLib is a cross-platform Game Graphics engine. Main focus is OpenGL ES 2.0 for mobile iOS operating system, and OpenGL desktop. **NOT…☆61Updated 5 years ago
- As The Name Suggests: A Pretty Large Space Sim☆8Updated 8 years ago
- Slice a MagicaVoxel project into smaller volumes☆17Updated 3 years ago
- Marching cube implementation in Unity☆12Updated 5 years ago
- An environment where I could work on GPU terrain generation for Pioneer Space Sim, without the overhead of Pioneer Space Sim!☆9Updated last year
- A component based visual scripting solution for Unity powered by not quite bananas.☆18Updated 9 years ago
- A collection of utilities to slim down the process of writing lime-based Haxe OpenGL programs.☆19Updated 8 years ago
- The new client for Ironbane, the 3D WebGL MMO.☆30Updated 10 years ago
- Simple racing game written on C++ using Irrlicht engine.☆13Updated 13 years ago
- Generate Sprites from 3D Models ;)☆11Updated 10 years ago
- A WebGL reimagination of Stunts.☆15Updated 13 years ago
- A Unity frontend for mrhelmut's GB emulator "LeBoy"☆14Updated 3 years ago
- 2D-Animated Sequences Making Tool in Unity Editor.☆32Updated 8 years ago
- Voxel Engine written in Unity 5.6 and C#☆13Updated 7 years ago
- Messing around with a Terraria like terrain in haXe☆15Updated 13 years ago
- Repository for my Unite Copenhagen 2019 talk - Upgrading Your Existing Project to the Universal Render Pipeline☆17Updated 5 years ago