BarthPaleologue / WebTideLinks
WebTide is an ocean simulation based on Jerry Tessendorf's paper, implemented on WebGPU with BabylonJS.
☆18Updated 6 months ago
Alternatives and similar repositories for WebTide
Users that are interested in WebTide are comparing it to the libraries listed below
Sorting:
- Real-time screen-space global illumination project made for BabylonJS☆29Updated last year
- A simple implementation of volumetric atmospheric scattering using babylonjs.☆37Updated 3 months ago
- Ocean demo in WebGPU with Babylon.js☆108Updated last year
- The emscripten interface for the assimp library that allows you to import 40+ 3D file formats in the browser.☆135Updated last year
- Tool to provide a filterable registry of glTF community projects.☆91Updated last year
- Real-time PathTracing with global illumination and progressive rendering, all on top of the Babylon.js WebGL framework. Click here for Li…☆72Updated 2 years ago
- 一个用于 多个 gltf 依赖资源合并的工具,适用于换材质、换网格,并且不同组合需要按需下载的场景☆14Updated 4 years ago
- To store the source code for the glTF-Compressor project☆67Updated 5 months ago
- ☆41Updated 2 years ago
- ☆35Updated 2 years ago
- Experimental Shaderfrog 2.0 Hybrid Graph Shader Composer☆35Updated last year
- a GPU based picking class for ThreeJS lib☆79Updated 7 years ago
- Pure JavaScript module for reading (and writing, hopefully) .osgb & .osgt files☆57Updated 4 years ago
- Toy WebGPU Deferred Renderer☆43Updated 2 years ago
- WebGL BIM Viewer based on xeoKit-sdk, written with TypeScript.☆56Updated 3 years ago
- Convert models from a variety of formats to GLTF☆67Updated 2 years ago
- A library to move on navigation mesh with BABYLON.js☆76Updated 4 years ago
- WebGPU Samples & RnD☆74Updated last year
- GPU based object picking for Three.JS☆47Updated 3 years ago
- Attempt on WebGL, refinement of rendering technology.☆105Updated 2 years ago
- GLTF to Binary GLTF (GLB) converter, supporting Cesium Batch and Instance files (b3dm and i3dm) as well.☆93Updated 3 years ago
- Dynamic sky addon for t3d.☆11Updated 2 months ago
- Bake GI light maps in the browser, for web 3d projects☆13Updated 11 months ago
- A sparse octree data structure.☆126Updated last year
- Rendering engine based on webgpu☆140Updated 5 months ago
- BIMserver that converts a model to binary glTF☆18Updated 3 weeks ago
- Arcball style controls for three.js Object3Ds and Cameras. Featuring pointer to trackball accuracy and unlimited rotation.☆79Updated 3 years ago
- Mesh decimation using Quadric error metrics☆32Updated 7 years ago
- A simple WebGL glTF viewer☆39Updated 6 years ago
- TypeScript 3D framework☆54Updated 4 years ago