ApmeM / ReflectionUtilities
Increse speed of your project by cache reflection operations (which is originally slow)
☆13Updated 5 months ago
Alternatives and similar repositories for ReflectionUtilities:
Users that are interested in ReflectionUtilities are comparing it to the libraries listed below
- Comparing C# ECS with Benchmark.Net and Roslyn Source Generators☆21Updated this week
- High performance pure C# native collections.☆31Updated this week
- Quasi-Random Number Generator for C#☆21Updated 4 months ago
- ENet reliable UDP networking library☆35Updated last week
- Extending Unity's UnityEditor.TypeCache support to player builds.☆34Updated 3 months ago
- An example Unity project containing demos for ShapeMath2D.☆11Updated 2 years ago
- UniNetty project - a port of DotNetty, an event-driven asynchronous network application framework☆19Updated last week
- Source Generator to support Domain Reload off in Unity (handle static fields and event handlers).☆21Updated last year
- DotFastLZ - a port of FastLZ, Small and portable byte-aligned LZ77 compression for .NET, C#, Unity3D☆37Updated 3 months ago
- ☆37Updated 2 weeks ago
- GreaseMonkey plugin to improve Unity forums☆13Updated 2 months ago
- ☆10Updated 2 weeks ago
- A performant C# key-value store that keeps keys in-memory and stores values on disk, leveraging Grobuf's speedy serialization power.☆44Updated 4 months ago
- ☆65Updated 7 years ago
- A simple runtime C# Interpreter [ single script ] [ easy-to-use ] [ 0 GC & 0 boxing] [rich feature]☆40Updated 6 months ago
- Mosaic is a Next Gen Runtime Unity ECS Tilemap solution, heavily inspired by LDtk, built using Entity Component System and Odin Inspector☆21Updated 3 weeks ago
- Lex is a high performance c # framework based on LeoEcsLite with a more user-friendly api☆26Updated last month
- ACTSkill editor.☆18Updated this week
- This package allows for you to easily make docked tabs for your assets☆48Updated 11 months ago
- ☆25Updated last year
- How to call managed functions (like Thread.Sleep) from Burst☆27Updated last year
- Extension methods library emitting IL to generate delegates for fast reflection☆97Updated 8 years ago
- Entity command buffer for Leopotam EcsLite framework☆12Updated 2 years ago
- Low-allocation ports of List, Dictionary, HashSet, Stack, and Queue using ArrayPool and Span.☆17Updated last year
- Collection of Base Game ECS Features☆33Updated 4 months ago
- Simple C# 2D physics engine written on top of LeoEcsLite framework just for training.☆23Updated last year
- Extension Methods to better build UI through code using Unity UIElements☆23Updated 5 months ago
- Various collections which are completely unmanaged by the GC☆48Updated 4 years ago
- Evaluate C# Formulas at Runtime☆43Updated 4 years ago
- A fixed-point math library similar to unity.mathematics☆29Updated 3 months ago