Andres6936 / DoryenLinks
Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
☆14Updated 3 years ago
Alternatives and similar repositories for Doryen
Users that are interested in Doryen are comparing it to the libraries listed below
Sorting:
- DungeonCarver is an implementation of the most popular dungeon generating algorithms☆50Updated 5 years ago
- The C# Roguelike made for you to fork. Built on the Invention multi-platform UI and RogueSharp library.☆28Updated 2 years ago
- Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.☆40Updated 2 years ago
- A set of utility classes and extension methods in C#☆17Updated 9 years ago
- ☆11Updated 7 years ago
- A status/attribute rule manager lib for C# games☆28Updated 7 months ago
- Convert terrain tiles to procedural corner Wang tilesets☆68Updated 8 years ago
- Demo code for http://journal.stuffwithstuff.com/2014/07/15/a-turn-based-game-loop/☆29Updated 11 years ago
- Procedurally generated quests and stories for computer games.☆64Updated 7 years ago
- A repository for code related to RogueLike development☆74Updated 2 years ago
- Veins of the Earth incarnation - in Python☆19Updated 7 years ago
- An attempt to port the Accrete/Starform/StarGen solar system generator from C to C# and, ultimately, add a few new features.☆18Updated 7 years ago
- A modified C# port of the Accidental Noise Library by Joshua Tippetts.☆55Updated 8 years ago
- A basic building system written in Monogame with the Nez framework☆23Updated 7 years ago
- An open source roguelike written in C#☆125Updated 9 years ago
- Generator your own Fantasy Map!☆14Updated 5 months ago
- Tile based level growth algorithm used in Procedural Dungeon Toolkit☆47Updated 6 years ago
- Procedural Dungeon Generation with Python and Pygame☆72Updated 10 years ago
- A procedurally generated, cave-like dungeon/map creator for rogue-like games using the cellular automata method. During its development, …☆29Updated 5 years ago
- GitHub clone of RL Tiles (graphical tileset for Roguelike games) + JSON metadata + selector☆58Updated 10 years ago
- InfiniMap - (Nearly) Infinite Maps☆27Updated 8 months ago
- ☆15Updated 8 years ago
- Basic roguelike unity project☆40Updated 8 years ago
- Herringbone Wang Tile dungeon generators☆18Updated 8 years ago
- A framework for developing ascii based "traditional" roguelikes in Unity.☆55Updated 4 years ago
- Base Monogame objects for managing relative transforms.☆25Updated 6 years ago
- A PCL dice notation and rolling library for C#.☆29Updated 10 years ago
- A project to show how to create maps procedurally in Unity using layered perlin noise.☆51Updated 5 years ago
- Demo code for a blog post about field-of-view calculation☆20Updated 5 years ago
- RoguelikeDev Tutorial 2018☆38Updated 7 months ago