Algor1tm / Athena
3D Game Engine
☆20Updated 2 weeks ago
Alternatives and similar repositories for Athena
Users that are interested in Athena are comparing it to the libraries listed below
Sorting:
- Real-Time Global Illumination - University of Leeds MSc Project.☆39Updated 3 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆49Updated last year
- Experimental DirectX 12 Rendering Engine☆86Updated last week
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆16Updated 3 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆59Updated 4 years ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆89Updated 8 months ago
- HLSL Development Cookbook Sample Code☆20Updated 7 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆23Updated this week
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆36Updated 2 years ago
- Voxel cone traced dynamic global illumination.☆51Updated last year
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆56Updated 3 years ago
- A Physically Based Vulkan Renderer.☆31Updated this week
- Performance optimizations for screen space reflections technique☆15Updated 4 years ago
- Pathtraced Realtime Engine☆69Updated 2 months ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆18Updated 4 years ago
- Implementation of light baking system for ray tracing☆15Updated 2 years ago
- Physically based renderer demo written using Vulkan.☆80Updated 6 months ago
- Vulkan version of ALAG 2.5D PBR shading engine☆44Updated 6 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 4 years ago
- Yet another pet engine☆70Updated 2 months ago
- Simplified Nanite Implementation in MiniEngine☆16Updated 7 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆95Updated 7 months ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆54Updated 3 years ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 5 years ago
- ☆19Updated 9 months ago
- Render Hardware Interface. With DX11 and Vulkan backends☆28Updated 5 years ago
- Graphics experiments for fun☆58Updated 3 months ago
- ☆12Updated last week