Algor1tm / AthenaLinks
3D Game Engine
☆22Updated 7 months ago
Alternatives and similar repositories for Athena
Users that are interested in Athena are comparing it to the libraries listed below
Sorting:
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆64Updated 2 years ago
- Experimental DirectX 12 Rendering Engine☆93Updated 8 months ago
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆16Updated 4 years ago
- Luna Rendering Engine☆24Updated 2 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Updated 3 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Updated 4 years ago
- Pathtraced Realtime Engine☆78Updated 2 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆156Updated last year
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆108Updated last year
- An automation testing framework for testing shader code☆42Updated this week
- 3D game engine with a Vulkan renderer backend☆39Updated 5 months ago
- Render Hardware Interface. With DX11 and Vulkan backends☆29Updated 6 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆135Updated last year
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Updated this week
- A DirectX12 raytracing renderer☆23Updated 3 weeks ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 2 months ago
- ☆22Updated last year
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Updated 6 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆64Updated 6 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated last week
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 6 years ago
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 4 years ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆17Updated 5 years ago
- A Physically Based Vulkan Renderer.☆33Updated this week
- Modern hybrid renderer☆71Updated 3 months ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆62Updated 5 years ago
- A flexible rendering engine for real-time graphics R&D☆28Updated 2 months ago