Algor1tm / Athena
3D Game Engine
☆19Updated 3 weeks ago
Alternatives and similar repositories for Athena:
Users that are interested in Athena are comparing it to the libraries listed below
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆16Updated 3 years ago
- Personal repository of tutorials and examples to understand the basics of DirectX 12 Raytracing (DXR)☆56Updated 4 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- A DirectX12 rendering engine☆19Updated 3 months ago
- Checkerboard rendering with Magnum and OpenGL☆41Updated 2 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆40Updated last year
- Experimental project for learning computer graphics using vulkan API and c++.☆20Updated last year
- Physically based renderer demo written using Vulkan.☆72Updated 2 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆87Updated 3 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆79Updated 4 months ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆36Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆66Updated 3 years ago
- Real-Time Global Illumination - University of Leeds MSc Project.☆37Updated 3 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆23Updated last week
- ☆18Updated 6 months ago
- Experimental DirectX 12 Rendering Engine☆83Updated 3 weeks ago
- ☆24Updated last month
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆46Updated last week
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆67Updated 2 months ago
- Luna Engine is DirectX 11 based engine that i am trying to make.☆43Updated 4 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆72Updated 9 months ago
- Alexander Sannikov's Radiance Cascades for Unity's URP☆92Updated this week
- Toy OpenGL PBR renderer.☆32Updated last year
- Yet another pet engine☆65Updated this week
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆134Updated 3 weeks ago
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆34Updated last year
- An automation testing framework for testing shader code☆24Updated 2 weeks ago
- A flexible rendering engine for real-time graphics R&D☆21Updated 3 weeks ago
- Pathtraced Realtime Engine☆69Updated this week
- DirectX Raytracing Tutorials in CSharp☆78Updated 9 months ago