Algor1tm / AthenaLinks
3D Game Engine
☆22Updated 4 months ago
Alternatives and similar repositories for Athena
Users that are interested in Athena are comparing it to the libraries listed below
Sorting:
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆56Updated last year
- Squall's custom Vulkan engine.☆35Updated last week
- Experimental DirectX 12 Rendering Engine☆91Updated 5 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆60Updated 4 years ago
- Modern hybrid graphics engine☆66Updated last week
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆101Updated last year
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆38Updated 3 years ago
- Luna Rendering Engine☆23Updated last year
- Real-Time Global Illumination - University of Leeds MSc Project.☆44Updated 4 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 5 years ago
- Pathtraced Realtime Engine☆76Updated 7 months ago
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 6 years ago
- Yet another pet engine☆72Updated 7 months ago
- An automation testing framework for testing shader code☆40Updated 9 months ago
- Surfel Radiance Cascades Diffuse Global Illumination☆185Updated 7 months ago
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆134Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- Implementation of "Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields"☆67Updated 4 years ago
- D3D12 Render Engine☆10Updated 2 years ago
- Precomputed Radiance Transfer in OpenGL☆33Updated 4 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last week
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Updated 6 years ago
- 3D game engine with a Vulkan renderer backend☆39Updated 2 months ago
- Simplified Nanite Implementation in MiniEngine☆19Updated last year
- ☆22Updated last year
- C# OpenGL Path Tracer, Real-Time GPU accelerated☆103Updated 3 years ago
- Render Hardware Interface. With DX11 and Vulkan backends☆29Updated 6 years ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆151Updated 9 months ago
- A Physically Based Vulkan Renderer.☆33Updated this week
- A sample demonstrating hybrid ray tracing and rasterisation for reflections.☆57Updated 3 years ago