Algor1tm / AthenaLinks
3D Game Engine
☆22Updated 6 months ago
Alternatives and similar repositories for Athena
Users that are interested in Athena are comparing it to the libraries listed below
Sorting:
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Updated 4 years ago
- A DirectX 12 renderer featuring Deferred and Forward rendering paths, PBR, various post-processing effects, and more.☆62Updated last year
- A pet game engine for fun, modern graphics APIs, and fast iteration.☆74Updated this week
- An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.☆136Updated last year
- Modern hybrid graphics engine☆70Updated 2 months ago
- DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, …☆153Updated 11 months ago
- Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.☆16Updated 4 years ago
- Pathtraced Realtime Engine☆79Updated 2 months ago
- 3D game engine with a Vulkan renderer backend☆39Updated 4 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆105Updated last year
- Luna Rendering Engine☆24Updated last year
- Experimental DirectX 12 Rendering Engine☆91Updated 7 months ago
- 🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Path Tracing, Shadow Mapping, and more!☆104Updated last year
- A hybrid Vulkan renderer with a Render Graph, capable of real-time global illumination and ray-traced reflections.☆44Updated 2 years ago
- SPLASH20: A fluid first-person shooter with RTX raytracing☆17Updated 5 years ago
- (WIP) Small game engine made for fun and educational proposes. Might do something with it later, might not.☆96Updated last week
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆41Updated 3 years ago
- A Physically Based Vulkan Renderer.☆33Updated 3 weeks ago
- RavEngine Graphics Library - a thin RHI for Vulkan, DirectX12, and Metal☆71Updated 8 months ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- DirectX11 graphics engine☆141Updated last year
- A DirectX12 raytracing renderer☆23Updated this week
- C++ Game engine based on OpenGL☆48Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆27Updated last month
- Multiplatform 3D game engine.☆53Updated this week
- A modern rendering engine, made in C++20 and on top of the Vulkan and Metal APIs.☆20Updated last month
- Voxel Cone Tracing implemented in a well-abstracted layer that wraps around Vulkan.☆15Updated 6 years ago
- Cross-platform rendering library that seamlessly integrates Vulkan, DirectX12 and Metal.☆62Updated 2 months ago
- Vulkan Game-Engine Project☆62Updated last year
- 3D Game Engine/Renderer☆62Updated 2 years ago