FreeFlyFall / RigidBodyControllerLinks
Physics based first person character controller in Godot
☆58Updated 7 months ago
Alternatives and similar repositories for RigidBodyController
Users that are interested in RigidBodyController are comparing it to the libraries listed below
Sorting:
- A Godot plugin for batching MeshInstance nodes into a single MultiMeshInstance to improve performance.☆55Updated 3 years ago
- a godot helper class for merging meshes☆60Updated 2 years ago
- A simple tool to paint vertex colors on MeshInstance3Ds.☆40Updated 11 months ago
- A plugin for Godot 3.2 that enhances textured materials.☆41Updated 4 years ago
- Custom Godot Engine Build with Terrain Module☆115Updated 5 months ago
- An addon that brings JiggleBones to Godot Engine 3.x. Forked version supports collision.☆72Updated last year
- String-based light animation system for Godot engine☆48Updated 2 months ago
- CSG-Preset, Whitebox, Kit-Bash and Prototype Utilities for Godot Game Engine☆43Updated 3 years ago
- An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders☆109Updated last year
- Stylized Sky Shader in Godot 4☆46Updated 2 years ago
- This Plugin lets you preview colours from code in the same line directly next to the line numbers and breakpoints. Click any preview to o…☆61Updated last year
- ☆55Updated last year
- Plugin for 3D camera-facing line and trail rendering☆72Updated 11 months ago
- A simple portal system for viewport-based portals in Godot 4.☆90Updated 3 months ago
- ☆71Updated 4 years ago
- Adaptive graphics settings system for Godot 4.4 that automatically optimizes visual quality based on performance metrics. Built with GDSc…☆60Updated last month
- RealTime-ish Caustics in the Godot Game Engine☆76Updated 7 months ago
- A simple tool to randomly place meshes.☆80Updated last year
- A first-person character controller, inspired by the Thief games.☆103Updated 2 years ago
- A New Visual Scripting solution for Godot☆62Updated last year
- ☆37Updated 4 months ago
- A set of simple Godot 3D nodes for extruding, tiling, and instancing 3D meshes along a path. Implemented as a C++ GDExtension.☆43Updated last week
- ☆31Updated 3 years ago
- ☆87Updated 7 months ago
- Foliage-Shader for Bushs and Trees☆106Updated 2 years ago
- Add-on for Godot Engine to generate simple 3D platformer terrain meshes based on bezier curves☆70Updated last year
- A Godot 4.2 project implementing mesh streaming and chunk based LODs.☆50Updated 5 months ago
- Verlet-based rope with advanced physics for Godot 4.0+☆66Updated last year
- Hydro is a Godot Engine module which allows rigid bodies to behave realistically in water.☆68Updated 6 months ago
- Async scheduling and management of couroutines for Godot/gdscript☆52Updated 2 years ago