wenqsun / Real-PlayLinks
Code implementation for: From Virtual Games to Real-World Play
☆38Updated 2 months ago
Alternatives and similar repositories for Real-Play
Users that are interested in Real-Play are comparing it to the libraries listed below
Sorting:
- WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenes☆97Updated 5 months ago
- ☆82Updated 3 weeks ago
- ☆24Updated 5 months ago
- [ECCV2024] Vista3D: Unravel the 3D Darkside of a Single Image☆56Updated 11 months ago
- [ICCV 2025 ⭐highlight⭐] Implementation of VMem: Consistent Interactive Video Scene Generation with Surfel-Indexed View Memory☆338Updated last month
- ☆16Updated last year
- [ECCV24] Official code for RoomTex: Texturing Compositional Indoor Scenes via Iterative Inpainting☆30Updated 11 months ago
- ☆55Updated 11 months ago
- Official code for 4Diffusion: Multi-view Video Diffusion Model for 4D Generation.☆109Updated last year
- [ICCV'25] ScenePainter: Semantically Consistent Perpetual 3D Scene Generation with Concept Relation Alignment☆30Updated this week
- ☆38Updated 10 months ago
- [ICCV 2025] Official pytorch implementation of "SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering"☆49Updated 5 months ago
- Official Repo for the Paper Collaborative Video Diffusion: Consistent Multi-video Generation with Camera Control☆34Updated 8 months ago
- Unofficial Implementation of "Stable Video Diffusion Multi-View"☆79Updated last year
- [CVPR'25 - Rating 555] Official PyTorch implementation of Lumos: Learning Visual Generative Priors without Text☆52Updated 5 months ago
- [ICCV'25] Official implementation of "Reangle-A-Video: 4D Video Generation as Video-to-Video Translation"☆65Updated last month
- [ICLR 2025] Diffusion²: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models☆54Updated 5 months ago
- [ICLR 2025] Trajectory Attention For Fine-grained Video Motion Control☆93Updated 3 months ago
- Source code for paper GS-DiT: Advancing Video Generation with Pseudo 4D Gaussian Fields through Efficient Dense 3D Point Tracking☆56Updated 7 months ago
- open-sourced video dataset with dynamic scenes and camera movements annotation☆72Updated 4 months ago
- An unofficial implementation of DreamScene360.☆83Updated last year
- DeepVerse: 4D Autoregressive Video Generation as a World Model☆164Updated 2 weeks ago
- [ICLR 2025] Where Am I and What Will I See : An Auto-Regressive Model for Spatial Localization and View Prediction☆38Updated 3 weeks ago
- Official implementation for WorldScore: A Unified Evaluation Benchmark for World Generation☆128Updated last month
- [ECCV 2024] Official code for: SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer☆105Updated 2 months ago
- [ICCV 2025] Gaussian Variation Field Diffusion for High-fidelity Video-to-4D Synthesis☆78Updated last week
- BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis☆89Updated 9 months ago
- "Comp4D: Compositional 4D Scene Generation", Dejia Xu*, Hanwen Liang*, Neel P. Bhatt, Hezhen Hu, Hanxue Liang, Konstantinos N. Platanioti…☆78Updated last year
- [3DV 2025] Learning Naturally Aggregated Appearance for Efficient 3D Editing☆34Updated 6 months ago
- [CVPR 2024] "Taming Mode Collapse in Score Distillation for Text-to-3D Generation" by Peihao Wang, Dejia Xu, Zhiwen Fan, Dilin Wang, Srey…☆50Updated last year