Latent Spatial Memory for Video World Models
☆338Aug 27, 2026Updated 2 months ago
Alternatives and similar repositories for LatentSpatialMemory
Users that are interested in LatentSpatialMemory are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [ICML 2026] World-R1: Reinforcing 3D Constraints for Text-to-Video Generation☆429Jun 3, 2026Updated 5 months ago
- [CVPR2026] Long-horizon, spatially consistent video generation enabled by persistent 3D scene point clouds and dynamic-static disentangle…☆238May 12, 2026Updated 6 months ago
- [CVPR 2026] Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction☆393Mar 20, 2026Updated 7 months ago
- [NeurIPS 2025] Video World Models with Long-term Spatial Memory☆86May 11, 2026Updated 6 months ago
- Official code, models, and data for Vista4D: Video Reshooting with 4D Point Clouds (CVPR 2026 Highlight)☆617Jun 2, 2026Updated 5 months ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction☆365Jun 12, 2026Updated 5 months ago
- [Arxiv] I3DM: Implicit 3D-aware Memory Retrieval and Injection for Consistent Video Scene Generation☆16Jun 7, 2026Updated 5 months ago
- Code World Model Official Repo☆577Aug 27, 2026Updated 2 months ago
- Official inference code for World Tracing (NeurIPS 2026 Spotlight). Project page: https://haoz19.github.io/world-tracing-page/☆378Oct 30, 2026Updated last week
- [CVPR 2026 Highlight & Best Paper of VideoWorldModel Workshop] NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos☆701May 12, 2026Updated 6 months ago
- Official implementation of WorldinWorld☆144Sep 11, 2026Updated 2 months ago
- Official implementation paper OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields☆133Jul 12, 2026Updated 3 months ago
- [CVPR'26] TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens☆283Aug 5, 2026Updated 3 months ago
- [arxiv'26] GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation☆547Oct 13, 2026Updated 3 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Official implementation of "Repurposing Geometric Foundation Models for Multi-view Diffusion"☆280Jul 24, 2026Updated 3 months ago
- DreamX-World: A General-Purpose Interactive World Model☆788Jul 23, 2026Updated 3 months ago
- 4D Latent Cache for Efficient Conditioning in Dynamic World Modeling☆13Oct 18, 2026Updated 3 weeks ago
- [ECCV 2026] Syn4D: A Multiview Synthetic 4D Dataset☆156Sep 1, 2026Updated 2 months ago
- Official code for "LagerNVS Latent Geometry for Fully Neural Real-time Novel View Synthesis" (CVPR 2026)☆400Jun 26, 2026Updated 4 months ago
- [ICLR 2026] NOVA3R: Non-pixel-aligned Visual Transformer for Amodal 3D Reconstruction☆172Jun 13, 2026Updated 4 months ago
- Cameras as Relative Positional Encoding☆772Dec 18, 2025Updated 10 months ago
- [CVPR 2026] SpatialVID: A Large-Scale Video Dataset with Spatial Annotations☆614Apr 22, 2026Updated 6 months ago
- [NeurIPS 2026] Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale☆74Oct 19, 2026Updated 3 weeks ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- OneWorld: Taming Scene Generation with 3D Unified Representation Autoencoder☆66Oct 20, 2026Updated 3 weeks ago
- 🔥 Orbia: Do Generated Videos Form a Consistent 3D World?☆64Nov 4, 2026Updated last week
- ViGeo: Towards Consistent Video Geometry Estimation☆142Oct 15, 2026Updated 3 weeks ago
- Official implementation of paper LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models☆149Aug 7, 2026Updated 3 months ago
- WorldOlympiad: Can Your World Model Survive a Triathlon?☆59Oct 22, 2026Updated 3 weeks ago
- Code Implementation of "WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation"☆185May 9, 2026Updated 6 months ago
- Open data and scalable training for long-horizon video world models.☆919Updated this week
- PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space☆267Aug 23, 2026Updated 2 months ago
- [ICLR 2026] π^3: Permutation-Equivariant Visual Geometry Learning☆2,247Jul 3, 2026Updated 4 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- [ICLR 2026] Streaming 4D Visual Geometry Transformer☆992Oct 27, 2025Updated last year
- [ICML 2026] Official codebase for "Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactiv…☆1,026Oct 24, 2026Updated 2 weeks ago
- [CVPR 2026] ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training☆514Jun 11, 2026Updated 5 months ago
- Code for ICCV'2025 (Best student paper honorable mention) "RayZer: A Self-supervised Large View Synthesis Model"☆450Nov 24, 2025Updated 11 months ago
- Geo-Align: Video Generation Alignment via Metric Geometry Reward☆35May 25, 2026Updated 5 months ago
- A Minimal and Elegant Framework & Tutorial for Real-Time Interactive World Models☆874Sep 10, 2026Updated 2 months ago
- [CVPR 2026] Official implementation of "MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second".☆489Mar 19, 2026Updated 7 months ago
Are these results useful?