Latent Spatial Memory for Video World Models
☆333Aug 27, 2026Updated last month
Alternatives and similar repositories for LatentSpatialMemory
Users that are interested in LatentSpatialMemory are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [ICML 2026] World-R1: Reinforcing 3D Constraints for Text-to-Video Generation☆427Jun 3, 2026Updated 4 months ago
- [NeurIPS 2025] Video World Models with Long-term Spatial Memory☆85May 11, 2026Updated 5 months ago
- [CVPR2026] Long-horizon, spatially consistent video generation enabled by persistent 3D scene point clouds and dynamic-static disentangle…☆235May 12, 2026Updated 5 months ago
- [CVPR 2026] Gen3R: 3D Scene Generation Meets Feed-Forward Reconstruction☆388Mar 20, 2026Updated 7 months ago
- Official code, models, and data for Vista4D: Video Reshooting with 4D Point Clouds (CVPR 2026 Highlight)☆610Jun 2, 2026Updated 4 months ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction☆362Jun 12, 2026Updated 4 months ago
- Official inference code for World Tracing (NeurIPS 2026 Spotlight). Project page: https://haoz19.github.io/world-tracing-page/☆371Oct 8, 2026Updated 2 weeks ago
- Official implementation paper OmniX: Any-view and Any-time 4D Reconstruction via Feed-forward Trajectory Fields☆132Jul 12, 2026Updated 3 months ago
- Code World Model Official Repo☆535Aug 27, 2026Updated last month
- Any Time, Any Space: A World-State-Centric Framework for Agentic Video Generation☆335Oct 15, 2026Updated last week
- [Arxiv 2026] WorldCrafter: Consistent Video World Model with Implicit 3D-aware Memory☆529Updated this week
- ViGeo: Towards Consistent Video Geometry Estimation☆139Oct 15, 2026Updated last week
- [arxiv'26] GAE: Learning a Geometry-Native Latent Space for 3D-Consistent World Generation☆528Oct 13, 2026Updated last week
- [ECCV 2026] Syn4D: A Multiview Synthetic 4D Dataset☆152Sep 1, 2026Updated last month
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- [CVPR'26] TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens☆280Aug 5, 2026Updated 2 months ago
- Official repository for Beyond Pixels: From Video Priors to 4D Worlds.☆128Aug 16, 2026Updated 2 months ago
- [CVPR 2026 Highlight & Best Paper of VideoWorldModel Workshop] NeoVerse: Enhancing 4D World Model with in-the-wild Monocular Videos☆691May 12, 2026Updated 5 months ago
- WorldOlympiad: Can Your World Model Survive a Triathlon?☆57Sep 30, 2026Updated 3 weeks ago
- Official implementation of "Repurposing Geometric Foundation Models for Multi-view Diffusion"☆273Jul 24, 2026Updated 2 months ago
- Open data and scalable training for long-horizon video world models.☆788Oct 16, 2026Updated last week
- Official code for "LagerNVS Latent Geometry for Fully Neural Real-time Novel View Synthesis" (CVPR 2026)☆399Jun 26, 2026Updated 3 months ago
- DreamX-World: A General-Purpose Interactive World Model☆784Jul 23, 2026Updated 3 months ago
- [ICML 2026] Official codebase for "Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactiv…☆1,010Oct 3, 2026Updated 2 weeks ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space☆265Aug 23, 2026Updated 2 months ago
- InfiniSplat v1 & v2: Feed-Forward 3D Gaussian Reconstruction☆534Updated this week
- Sekai2: From World Exploration to Interactive World Modeling☆76Sep 9, 2026Updated last month
- Cameras as Relative Positional Encoding☆762Dec 18, 2025Updated 10 months ago
- Code Implementation of "WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation"☆185May 9, 2026Updated 5 months ago
- SCoPE: Sightline-Coordinate Positional Encoding for 3D-Aware Video Generation☆216Sep 27, 2026Updated 3 weeks ago
- Code for ICCV'2025 (Best student paper honorable mention) "RayZer: A Self-supervised Large View Synthesis Model"☆449Nov 24, 2025Updated 11 months ago
- [CVPR 2026] ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training☆511Jun 11, 2026Updated 4 months ago
- [ICLR 2026] Streaming 4D Visual Geometry Transformer☆984Oct 27, 2025Updated 11 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Official implementation of paper LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models☆147Aug 7, 2026Updated 2 months ago
- An curated list for feed-forward 3D scene modeling, including research directions, datasets, and applications.☆302Oct 9, 2026Updated 2 weeks ago
- [CVPR 2026] SpatialVID: A Large-Scale Video Dataset with Spatial Annotations☆608Apr 22, 2026Updated 6 months ago
- Official implementation of WorldinWorld☆137Sep 11, 2026Updated last month
- [CVPR 2026] Official implementation of "MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second".☆488Mar 19, 2026Updated 7 months ago
- [CVPR 2026 (Highlight)] Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction☆546Sep 15, 2026Updated last month
- A Minimal and Elegant Framework & Tutorial for Real-Time Interactive World Models☆862Sep 10, 2026Updated last month