wang-ps / mesh2sdf
Converts an input mesh to a signed distance field (SDF)
☆293Updated last month
Related projects ⓘ
Alternatives and complementary repositories for mesh2sdf
- Parallelized triangle mesh --> continuous signed distance field on CPU☆430Updated last year
- PyTorch implementation of Neural Dual Contouring.☆227Updated 2 years ago
- Code of Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field. ACM Transactions on Graphics (S…☆289Updated last month
- CUDA Mesh BVH tools.☆165Updated 2 months ago
- Learning Deformable Tetrahedral Meshes for 3D Reconstruction (NeurIPS 2020)☆173Updated last year
- Differentiable Iso-Surface Extraction Package (DISO)☆208Updated 5 months ago
- PyTorch implementation for paper Neural Marching Cubes.☆158Updated last year
- ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups☆592Updated last year
- Official implementation for "DMesh: A Differentiable Representation for General Meshes" (NeurIPS 2024)☆250Updated last month
- Python bindings for xatlas☆167Updated 9 months ago
- ☆271Updated last year
- SDFDiff: Differentiable Rendering of Signed Distance Fields for 3D Shape Optimization☆277Updated 4 years ago
- Python tool for obtaining watertight meshes using TSDF fusion.☆215Updated 10 months ago
- ☆610Updated 9 months ago
- Volume rendering based surface reconstruction using Unsigned Distance Fields☆281Updated 9 months ago
- Code for "MeshSDF: Differentiable Iso-Surface Extraction", NeurIPS2020, SpotLight☆227Updated 2 years ago
- Official code repository for the paper: “Diffusion-SDF: Conditional Generative Modeling of Signed Distance Functions”☆242Updated last year
- ☆270Updated 3 weeks ago
- A tetrahedral mesh generator that does isosurface stuffing with an acute tetrahedral tile.☆148Updated 3 months ago
- Fixed Radius Nearest Neighbor Search on GPU☆180Updated 8 months ago
- code for GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces☆320Updated 6 months ago
- Code for our CVPR'23 paper - "PermutoSDF: Fast Multi-View Reconstruction with Implicit Surfaces using Permutohedral Lattices"☆436Updated last year
- ☆228Updated last year
- Differentiable Surface Splatting☆442Updated 2 years ago
- Some simple Blender scripts for rendering paper figures☆625Updated 2 months ago
- [SIGGRAPH Asia 2022] Differentiable Point-Based Radiance Fields for Efficient View Synthesis☆125Updated 2 years ago
- Tools for converting mesh to signed distance field volume (Mesh2SDF)☆53Updated 2 years ago
- Queries on neural implicit surfaces via range analysis: ray casting, intersection, closest point, & more. SIGGRAPH 2022 paper. JAX implem…☆172Updated 2 years ago
- ☆371Updated 2 years ago
- Official implentation of "Ghost on the Shell: An Expressive Representation of General 3D Shapes" (ICLR 2024 Oral)☆237Updated 6 months ago