SCRN-VRC / Japanese-Handwriting-Classification-with-Fragment-ShadersLinks
Using image classification with ConvMixer
☆15Updated 3 years ago
Alternatives and similar repositories for Japanese-Handwriting-Classification-with-Fragment-Shaders
Users that are interested in Japanese-Handwriting-Classification-with-Fragment-Shaders are comparing it to the libraries listed below
Sorting:
- Audio detection with visemes in a fragment shader☆31Updated 4 years ago
- Making SDFs cast shadows and write depth in Unity☆24Updated 3 years ago
- VRM importer extension for Unity URP☆17Updated 4 years ago
- UnityのLegasyパイプラインでVFXGraphのようなパーティクル表現をするためのアセットです。Asset for expressing particles like VFXGraph in the Legasy pipeline.☆15Updated 7 months ago
- A simplified pix2pix implementation in Cg/HLSL☆16Updated 4 years ago
- r☆14Updated 6 years ago
- ☆23Updated 4 years ago
- ACLS (older 1.0). Unity HLSL VR ready "Toony/PBR hybrid" avatar shader for VRCHAT and similar platforms. Built with game industry standar…☆33Updated last year
- This is an experiment around the reproduction of Stalberg's Townscaper☆17Updated last year
- ☆14Updated 4 years ago
- Example of raymarching in forward rendering for Unity☆18Updated 6 years ago
- ☆34Updated 4 years ago
- ☆16Updated last year
- Implementation of PointPillars paper in Unity for VRChat☆18Updated 3 years ago
- Simple Plexus Effect Shader Sample for Unity3d☆25Updated 5 years ago
- Implementation of an impostor technique for VR rendering, based on the paper "Impostor-based Rendering Acceleration for Virtual, Augmente…☆28Updated 2 years ago
- My adventures into improving Box Projected Specular Reflections!☆39Updated 9 months ago
- Windows Multitouch Injection Plugin for Unity.☆44Updated 3 years ago
- 4-layer(RGBA) parallax hair shader☆15Updated 7 years ago
- Unity to High Fidelity Exporter☆31Updated 7 years ago
- A modern object detector inside fragment shaders☆62Updated 4 years ago
- 3D or 2D Noise Texture Generator for Unity3D☆37Updated 4 years ago
- ☆17Updated 5 years ago
- A complete reimplementation of the mesh combination and generation process done by static batching. Spatially sorts renderers in each com…☆51Updated 2 months ago
- Custom post processing effect with the AOV output feature of HDRP☆28Updated 4 years ago
- UnityでUDPブロードキャストを使い、同一LAN内の対応アプリを探索するサンプルです。EDDP for Unity☆21Updated 4 years ago
- A Unity demo app that illustrates full opacity for hands with background elimination.☆22Updated 9 years ago
- Keyframe Reduction for Unity AnimationClip☆71Updated last year
- URP Shader Includes for the Built-in Pipeline☆10Updated last month
- A vertical billboard shader for Unity☆17Updated last year