t-mw / citygen-godotLinks
Procedural city generation algorithm implemented in Godot 3 using GDScript.
☆63Updated 4 years ago
Alternatives and similar repositories for citygen-godot
Users that are interested in citygen-godot are comparing it to the libraries listed below
Sorting:
- Procedural infinite world map example for Godot 4☆66Updated last year
- A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching m…☆137Updated 4 years ago
- Godot 3.5 controller template for 'soul's-like' game prototyping. Inspired by Bloodborne controls☆114Updated 2 years ago
- This repository contains the binaries and example project for the Utility AI GDExtension.☆95Updated last year
- A tool for easily generating procedural terrain from code☆147Updated 2 months ago
- Demo using Godot Generic 6DOF joints to make a fully working, physics based vehicle☆83Updated 3 years ago
- Repository with various shaders, particles and camera effects☆61Updated last year
- A Behavior Tree implementation for Godot Engine☆85Updated 2 years ago
- Planet atmosphere shader for Godot Engine☆130Updated 5 months ago
- A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance.☆114Updated 3 months ago
- Build skill trees and level selection screens in Godot 4.☆117Updated 5 months ago
- A simple custom raycast vehicle implementation☆71Updated last year
- Utility AI plugin for Godot☆75Updated last year
- An editor plugin for Godot 4.3+ to help you with editing your 3D levels and quick prototyping. It currently only supports asset placement…☆66Updated 3 months ago
- Visual Shader Nodes Library☆198Updated last year
- Tracy Profiler module for the Godot Engine☆113Updated last year
- Dynamic sky with volumetric clouds in godot☆123Updated 2 years ago
- Godot addon for efficient open world streaming - automatically chunks and loads/unloads scene content based on camera position to handle …☆250Updated 2 weeks ago
- A script that allows for easily creating a dynamic quadtree around a position. Useful for terrain generation of large worlds.☆61Updated 2 years ago
- A small library for drawing simple shapes in 3D☆75Updated 2 years ago
- Utilities for Godot Engine 4☆181Updated last month
- Addon to generate customizable cylindrical meshes from 3D curves☆91Updated 2 months ago
- A node for adding long dynamic parts (e.g. tails)☆117Updated 2 years ago
- Very simple GOAP addon and example for Godot Engine☆85Updated 6 years ago
- A collection of additional shader nodes ( + examples) for the Godot game engine☆126Updated 4 years ago
- A library for managing maps for roguelike games in Godot Engine☆41Updated 3 years ago
- Collection of tutorials and mini-projects☆106Updated 2 years ago
- A simple Godot 4 project with day-night and season systems, a procedurally moving sun and moon, and a stylized sky shader.☆115Updated last year
- ☆105Updated 9 months ago
- Vertex Animation Demo Project for Godot Engine v3.3+☆72Updated 4 years ago