spicyjpeg / PSn00bSDK
The most powerful open source SDK for the PS1.
☆17Updated 2 years ago
Alternatives and similar repositories for PSn00bSDK:
Users that are interested in PSn00bSDK are comparing it to the libraries listed below
- A Blender Plug-in for Exporting Models in PlayStation SDK RSD Format☆35Updated 7 years ago
- A compileable setup of Frogger 1997 for the Sony PlayStation. A perfect byte-match to the retail version☆35Updated 8 months ago
- a driving game on an island that used to be a jail☆16Updated last year
- PlayStation Software Development Kit☆22Updated 10 months ago
- N64 Decompilation Project☆26Updated 2 years ago
- PlayStation RSD and SMX model data editing tool☆16Updated 3 years ago
- WIP: A curated list of Nintendo GameCube development resources including toolchains, documentation, emulators, example code, and more☆38Updated 3 months ago
- PSYQ SDK used to build mgs_reversing MGS PSX reversing repo☆20Updated 6 months ago
- PlayStation 1 Will Never Die - Topic set on 2014-05-04☆42Updated last year
- Reverse-engineering project of the 1999 PlayStation game Legacy of Kain: Soul Reaver, from MIPS to C.☆30Updated 2 weeks ago
- Convert PSX TMD files to Wavefront OBJ☆24Updated last year
- PlayStation ISO Content Extraction Tool☆36Updated 4 years ago
- Ikachan (1.5.2) Decompilation☆15Updated 4 years ago
- Decompile of the 2005 mobile port of Sonic 1.☆30Updated 4 years ago
- Decompilation project for The Incredibles (GameCube)☆19Updated 3 years ago
- RSDK reverse stuff + Sonic Mania Animation Editor☆25Updated 7 years ago
- ☆45Updated 2 years ago
- Nintendo 64 emulator.☆36Updated 6 years ago
- Project template for decomp-toolkit☆23Updated 2 months ago
- WIP Space Station Silicon Valley N64 Decomp☆47Updated last month
- MIPS disassembler☆48Updated this week
- N64Brew Game Jam Project☆10Updated 4 years ago
- Simple lighting example for the Playstation 1☆20Updated 6 years ago
- A decompilation of Bomberman Hero (US).☆39Updated last month
- ☆14Updated last year
- An open source reimplementation of the Rayman 2: The Great Escape engine using C++11 and modern OpenGL.☆44Updated 8 years ago
- Compatibility framework for building and running Psy-Q SDK - based Playstation games across other platforms☆55Updated 9 months ago
- A Nintendo 64 Texture Converter☆19Updated 2 years ago
- Wind Waker Decompilation project. Aims to be runnable one day.☆23Updated last year