snowfrogdev / nanojetLinks
A lightweight, modular game engine built for modern browsers using WebGPU. Designed to be small enough for js13k game jam projects, with a focus on simplicity, performance, and flexibility.
☆28Updated 11 months ago
Alternatives and similar repositories for nanojet
Users that are interested in nanojet are comparing it to the libraries listed below
Sorting:
- A high performance 2D game engine built in Typescript☆126Updated 2 years ago
- Package your Electron games for itch.io☆35Updated 5 years ago
- 🐦🐦🐦 A simple, but powerful ECS written in TypeScript.☆20Updated 2 weeks ago
- Simple serialisable deterministic 2d physics engine☆53Updated 10 months ago
- Plugable Entity Component System for Games☆29Updated 5 years ago
- A 1kb entity component system, designed for Js13kGames☆93Updated 6 years ago
- A complete, fast and fun web game engine with examples☆46Updated this week
- A simple yet effective web game development framework *that knows its place*!☆30Updated 2 years ago
- PIECS is an entity component system with some batteries included, some not☆64Updated 4 years ago
- ☆37Updated 5 years ago
- Tiny and easy to use ECS (Entity Component System) library for game programming☆213Updated 2 years ago
- An archetypal Entity Component System, built entirely in Typescript☆85Updated last year
- example of multithreading a game using JS☆63Updated 6 years ago
- ECS benchmark comparison☆124Updated 2 years ago
- ECS and multiplayer game development toolkit☆208Updated 2 years ago
- Entity-Component-System library used by Fae☆29Updated 9 years ago
- A small archetypal ECS focused on compatibility and performance☆41Updated 3 years ago
- A nano-sized Entity-Component-System library.☆61Updated 5 years ago
- A JS port of CrystalOrb☆32Updated 2 years ago
- Fast & Flexible EntityComponentSystem (ECS) for JavaScript & TypeScript☆51Updated 4 years ago
- A light, fast Entity Component System in JS☆31Updated 2 years ago
- Small and powerful, type-safe and easy-to-use Entity-Component-System (ECS) library written in TypeScript☆149Updated last year
- Graphics statistic (DrawCalls and TextureCount) for WebGL☆46Updated 3 years ago
- [WIP] Web game engine able to render external models and Trenchbroom maps with good performance.☆17Updated 3 years ago
- The fastest Entity Component System library for the web☆143Updated 3 years ago
- data oriented, functional entity component system☆92Updated last month
- Batteries included TypeScript ECS☆112Updated 5 months ago
- WebGL only 2D game engine using Godot as the visual editor☆28Updated 2 years ago
- Composable Game Input.☆61Updated 2 years ago
- Entity-Component-System library for JavaScript.☆310Updated 2 years ago