smcameron / curly-vortex
Faking computational fluid dynamics a la Bridson-Hourihan-Nordenstam's paper "Curl-Noise for Procedural Fluid Flow" See also: gaseous-giganticus: https://smcameron.github.io/space-nerds-in-space/gaseous-giganticus-slides/slideshow.html#1
☆33Updated 7 years ago
Alternatives and similar repositories for curly-vortex:
Users that are interested in curly-vortex are comparing it to the libraries listed below
- I'm trying to create something with Processing while commuting every day.☆29Updated 8 years ago
- ☆88Updated 5 years ago
- Projects I created for my talk at the Eyeo Festival.☆219Updated 4 years ago
- Generate larger voxel models from simple voxel input, based on Model Synthesis and the WFC algorithm☆67Updated 7 years ago
- Generative venation patterns created through Processing☆25Updated 10 years ago
- Space Colonization algorithm implementation in openFrameworks☆66Updated 4 years ago
- 2D Computational Geometry for Javascript☆24Updated 7 years ago
- A segmentation procedure for planar graphs defined by an input polyline.☆21Updated 8 years ago
- GLSL Shader examples for Processing☆39Updated 7 years ago
- Scanned statue models from the Three D Scans project, optimized for real-time rendering use.☆178Updated 6 years ago
- An interactive particle stream build with WebGL☆40Updated 9 years ago
- A Processing library providing physically based rendering and materials☆44Updated 4 years ago
- WebGL-based Unified Particle System☆77Updated 8 years ago
- openFrameworks addon that implements most of the string rewriting grammars described in the book "The Algorithimic Beauty of Plants"☆38Updated 5 years ago
- ☆51Updated 3 years ago
- ☆111Updated 8 years ago
- Official master repo (Git version)☆21Updated 8 years ago
- Automatic DAT.GUI generation from GLSL uniforms☆27Updated 8 years ago
- A JS / WebGL Cellular Automata engine☆23Updated 6 years ago
- Kd-Tree Nearest Neighbor Search using WebGL☆55Updated 11 years ago
- GLSL shaders for calculating/rendering Spherical Environment Maps, or "matcaps"☆129Updated 8 years ago
- Graph.ical, a procedural texture authoring application developed for PROCJAM 2018.☆47Updated 3 years ago
- Some simulation experiments in JavaScript☆25Updated 9 years ago
- Processing shader framework☆19Updated 4 years ago
- ☆65Updated 8 years ago
- Collection of materials in GLSL☆51Updated 8 years ago
- Implementation of Physarum- Slime mold behaviour on Unity3D.☆89Updated 3 years ago
- ☆78Updated 4 years ago
- openCL-accelerated python implementation of the Wave Function Collapse procgen algorithm☆50Updated 6 years ago
- Tutorial for the shader API in Processing 2.0☆57Updated 8 years ago