sillyhatday / GAMEBOY-MBC5-QUAD-8MBView external linksLinks
8MB Gameboy cart using only 2MB flash chips
☆10May 28, 2025Updated 8 months ago
Alternatives and similar repositories for GAMEBOY-MBC5-QUAD-8MB
Users that are interested in GAMEBOY-MBC5-QUAD-8MB are comparing it to the libraries listed below
Sorting:
- Variations and KiCAD port of Bucket Mouse's MGBC (including standard Game Boy Color shell form factor)☆18Mar 18, 2024Updated last year
- A ROP based unSAFE_MODE and menuhax67 installer.☆12Jul 23, 2023Updated 2 years ago
- Teensy 4.x firmware for Voltage Fault Injection research☆14Jan 7, 2025Updated last year
- Testing power cleaner mods for Game Boy Advance (AGB)☆12Feb 2, 2024Updated 2 years ago
- A replacement circuit board for improving the Super Game Boy, or for creating a standalone Game Boy game for the SNES.☆33Jul 5, 2025Updated 7 months ago
- Repository with clones of many Nintendo PCB.☆52Mar 1, 2023Updated 2 years ago
- WIP Super Gameboy Interface with Physical Layer, Transaction Layer, Video Decoder, Tile Decode, and Map/Palette Decoder☆15Sep 27, 2022Updated 3 years ago
- ☆19Jan 29, 2025Updated last year
- ICE40 NVCM programming protocol☆19Jun 30, 2024Updated last year
- The full schematic and gerbers for the Nintendo Gameboy Printer PCB revision 02☆19Sep 30, 2022Updated 3 years ago
- Replacement Game Boy Color in Pocket Form-Factor PCB☆54Jan 6, 2026Updated last month
- Gameboy CPLD implementation of MBC5/MBC1 Hybrid☆54May 17, 2023Updated 2 years ago
- A Flash cartridge for the Tiger game.com☆24May 7, 2024Updated last year
- A working PCB layout for making your own MBC5 based Gameboy cartridge.☆40May 28, 2025Updated 8 months ago
- tools for compiling sound and music data for n64 sdk homebrew games☆12Jan 2, 2024Updated 2 years ago
- FlawlessChips is a C# library that provides gate-level simulation of various 8-bit chips.☆10Jan 17, 2026Updated 3 weeks ago
- Open source Amstrad CPC6128 replica based on modern technologies and the A520EX modifications☆11Oct 5, 2025Updated 4 months ago
- ROM built with CMake☆11Jan 24, 2023Updated 3 years ago
- An RP2040-based controller pak for the N64.☆48Apr 29, 2024Updated last year
- Full pocket colour PCB using the original parts☆44Jan 17, 2026Updated last month
- A BKM-129X compatible with both SCART and VGA☆14May 20, 2022Updated 3 years ago
- Tool made for the H2CE (Halo 2 Custom Edition) mod for downloading its maps☆10Aug 27, 2017Updated 8 years ago
- Durango (Xbox One) RF Unit I2C tooling☆16Sep 23, 2025Updated 4 months ago
- A Ghidra loader for Dreamcast, Naomi and Atomiswave memory dumps☆13Feb 10, 2024Updated 2 years ago
- GBE+ NDS Hardware Tests☆11Aug 23, 2020Updated 5 years ago
- Scripts to build openrisc toolchain and bootable filesystem☆12Sep 15, 2014Updated 11 years ago
- Low-level CPU and register abstractions for the N64 console☆12Sep 22, 2023Updated 2 years ago
- A CPLD implementation of the MBC5 mapper☆12Dec 8, 2025Updated 2 months ago
- Direct3D 11 Renderer☆10Jul 13, 2021Updated 4 years ago
- 2-core MIPS R10K OoO Processor with Snooping MSI and Pipeline Bus☆11Jan 5, 2018Updated 8 years ago
- GameCube controller analyzer for Saleae's Logic software☆10Dec 21, 2022Updated 3 years ago
- How add a parallel port to the PSone in order to use the PSIO Cartdrigde☆17Jul 16, 2024Updated last year
- Xbox demo from 2003☆12Oct 1, 2013Updated 12 years ago
- Initial project for using Rust on the Nintendo 64.☆12Jan 13, 2025Updated last year
- ☆10Sep 26, 2025Updated 4 months ago
- Kumi-Daiko Beatoff 64 is a physics-based combat game in which one to four players try to survive endless waves tengu-masks and battle aga…☆10Dec 13, 2020Updated 5 years ago
- libultra, updated for the modern era through Modern SDK☆12Jun 28, 2023Updated 2 years ago
- Makes ass2imd and imd2nsbmd easier to use. Also includes extra features.☆10Nov 23, 2019Updated 6 years ago
- Rebased parallel build.☆10Feb 6, 2020Updated 6 years ago