rheactive / simple_3d_sceneLinks
An experiment for me to learn how 3d projection works
☆15Updated 3 years ago
Alternatives and similar repositories for simple_3d_scene
Users that are interested in simple_3d_scene are comparing it to the libraries listed below
Sorting:
- RXI's microui ported to rust (not a binding)☆45Updated last year
- A simple library for running interruptable, transition based animations as a function of time.☆55Updated 8 months ago
- Doom + Cliché = Doomé☆88Updated 2 years ago
- Phosphor icons for egui☆132Updated last month
- Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.☆47Updated 2 years ago
- File dialog for egui☆120Updated 3 months ago
- Pixel art and spritesheet editor☆151Updated last year
- AI learns to play flappy bird using neuro-evolution, implemented in Rust using macroquad☆36Updated last year
- A framework independent animation library for rust, works nicely with Iced and the others☆63Updated 3 years ago
- ☆26Updated last year
- cargo run for the browser☆180Updated 2 weeks ago
- A game engine built with Rust for unparalleled performance and a developer-friendly workflow☆71Updated last month
- a simple modal library for egui☆80Updated 11 months ago
- A snake-inspired game made in Rust using the Bevy game engine.☆91Updated 3 years ago
- Just use daxa. Rust support is in active development, as I am a maintainer of the Rust API! https://github.com/ipotrick/daxa https://gith…☆100Updated 2 years ago
- An actual dropdown list for egui☆52Updated 10 months ago
- ☆59Updated last year
- egui bindings for macroquad☆120Updated 6 months ago
- Toast notifications for the egui library☆114Updated 2 weeks ago
- Extract documentation for the feature flags from comments in Cargo.toml☆191Updated last month
- Processes winit events, allowing input state to be queried at any time.☆73Updated 2 months ago
- ☆78Updated 2 years ago
- A bit flip resistant Boolean type☆50Updated 3 years ago
- Language server for Rhai.☆63Updated 2 years ago
- Game ENGine for Rust Programming Language☆91Updated 6 months ago
- Yet another block/voxel game; in this one the blocks are made out of blocks. Runs in browsers on WebGPU+WebAssembly.☆215Updated this week
- Scripting language☆20Updated 2 years ago
- Backend code to use egui with wgpu.☆112Updated 4 months ago
- Crossterm plugin for the bevy game engine☆102Updated 4 years ago
- Markdown viewer for egui☆145Updated 2 months ago