pcasotti / plateLinks
This is a mirror of https://gitlab.com/pcasotti/plate
☆17Updated 3 years ago
Alternatives and similar repositories for plate
Users that are interested in plate are comparing it to the libraries listed below
Sorting:
- Use winit like the async runtime you've always wanted☆50Updated last year
- Automated GUI testing using accesskit☆70Updated last month
- ☆59Updated last year
- ☆34Updated 2 years ago
- A low-ish level tool for easily writing and hosting WASM based plugins.☆70Updated last year
- Exposes arch-specific intrinsics as safe function (via cfg).☆57Updated last month
- Real-time compute-focused async executor with job pools, thread-local data, and priorities.☆69Updated last month
- A thread pool for running multiple tasks on a configurable group of threads.☆51Updated last year
- JSON Pointer (RFC 6901) implementation for Rust☆46Updated 2 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆81Updated 10 months ago
- An undo-redo library.☆55Updated 3 weeks ago
- Asset manger for good assets only☆31Updated 2 years ago
- A zero-allocation library providing const-generic implementations of Bézier curves, B-Spline curves and specialized implementations of up…☆48Updated last year
- image segmentation on video and images☆49Updated last year
- Exeprimental visual terminal for egui☆87Updated 2 years ago
- A Rust library crate providing an easy FFT API for arrays and slices☆35Updated 4 months ago
- Show puffin profiler flamegraph in-game using egui☆46Updated 2 years ago
- A kludgey 2d game engine written in Rust atop wgpu☆74Updated 6 months ago
- Rust crate providing a reimplementation of the `std::Any` trait that supports types with non-`'static` lifetimes.☆39Updated 9 months ago
- RXI's microui ported to rust (not a binding)☆44Updated last year
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆53Updated this week
- 🪞 Powerful reflection library for Rust☆94Updated 5 months ago
- Themable Immediate Mode User Interface Toolkit in Rust☆95Updated 5 months ago
- Zero-terminated string types for FFI.☆13Updated 2 years ago
- Embed images in Rust documentation☆27Updated 4 years ago
- Value probing with egui based UI☆36Updated 2 weeks ago
- Threadsafe RefCell for Rust☆95Updated 6 months ago
- Asynchronize blocking operation.☆26Updated 3 years ago
- The first compute-centric vector graphic video game☆70Updated last year
- This crate provides a myriad of different interpolation, extrapolation and animation methods.☆38Updated 5 months ago