renehorstmann / PixelcLinks
An opensource tile/sprite editor in C, using SDL2 and OpenGL, also running on Android and in the web
☆51Updated 2 months ago
Alternatives and similar repositories for Pixelc
Users that are interested in Pixelc are comparing it to the libraries listed below
Sorting:
- Fantasy console designed to run on real hardware☆69Updated 4 years ago
- A code club for raylib library.☆30Updated 3 years ago
- Extra examples for raylib in C☆116Updated this week
- Port of raylib for Nintendo systems.☆46Updated 3 years ago
- New block based programming language, with advanced features, built from ground up in C☆263Updated last month
- Game systems for games in C. Examples using Raylib.☆34Updated 6 months ago
- Nintendo Switch port of the raylib, a simple and easy-to-use library to enjoy videogames programming☆95Updated last month
- A simple and easy-to-use raygui icons editor☆56Updated last week
- Useful components for raylib using the C programming language☆92Updated 3 months ago
- Load Aseprite files for animated sprites in raylib.☆107Updated 3 months ago
- Clean and user-friendly extension for raylib that adds seamless audio and video streaming support via the FFmpeg libav* libraries. It ena…☆83Updated 3 months ago
- A template for the raylib gamejams☆70Updated 2 months ago
- An example of simple networking using enet and raylib☆32Updated last year
- A simple and easy-to-use icons packer and extractor☆54Updated 2 weeks ago
- Examples and simple games using raylib and C++☆107Updated 3 weeks ago
- DK Console is a super simple drop in dev console for your raylib game/engine.☆37Updated last year
- Source code for my old game Curse of the Arrow☆48Updated 6 years ago
- Use Tiled maps in raylib, through Tileson.☆66Updated 10 months ago
- Mini 3d engine to render models produced by https://twitter.com/johanpeitz PicoCAD☆65Updated 5 months ago
- raylib4Psp☆51Updated last year
- Runtime emulation for PICO-8☆115Updated 3 years ago
- Raylib port for Nintendo 64☆38Updated last year
- Multiplatform lightweight 2D game-engine, retro-game inspired. Uses OpenGL through GLFW3. Scripted in Lua. Aiming zero run-time dependenc…☆81Updated last week
- A fantasy console written in C++ using SFML and using ChaiScript and LuaJIT for scripting.☆29Updated 7 years ago
- Create your TIC-80 games with TypeScript☆66Updated 8 months ago
- Blitz3D SoLoud Edition☆67Updated last year
- a simple pixel art editor☆97Updated 3 months ago
- Brass Engine - LoFi cross-plaform game engine for people who love chunky pixels.☆19Updated last month
- Bunnymark ported to a few languages in TIC-80 for performance testing.☆15Updated 2 years ago
- 🕹️ A handmade framework for making tiny games☆124Updated 3 months ago